What would be an optimal way to write a script that would allow users to easily manage multiple battle systems within a single project?
For example, supposing such a "multiple battle manager" was written, users can write separate "battle system plugins" which would be copied into the project and easily setup to be integrated into the game without having to worry about conflicts between different battle system scripts.
I've already written one for Ace, but maybe the approach wasn't as great.
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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