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What would be an optimal way to write a script that would allow users to easily manage multiple battle systems within a single project?

For example, supposing such a "multiple battle manager" was written, users can write separate "battle system plugins" which would be copied into the project and easily setup to be integrated into the game without having to worry about conflicts between different battle system scripts.

I've already written one for Ace, but maybe the approach wasn't as great.

Implementation details here: http://www.rpgmakervxace.net/topic/3552-multiple-battle-systems/ (didn't post it here cause I don't think it is ready)

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