Get event coordinates relative to map for image binding

Status
Not open for further replies.

Ricksoaz

Villager
Member
Joined
Aug 6, 2016
Messages
11
Reaction score
0
Primarily Uses
I'm using the BindPictureToMap plugin and I want to know if there is a way to show a picture in the exact same spot of the trigger event. I tried using the game variables but the Map X and Y are relative to grid, and I think the plugin uses X, Y relative to pixel position.


How do I get the event's X, Y relative to map instead of the grid?
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,374
Reaction score
8,536
First Language
English
Primarily Uses
RMMV
I think what you are needing to know is that a tile is 48 pixels wide and tall. So to find the place in pixels, you need to multiply the grid position by 48.


For example, if you want to place the picture at 5, 10 on the map, you need to multiply both by 48, resulting in a placement of 240, 480.


Honestly though, I can't guarantee that's the answer you're looking for without seeing the script.
 

Ricksoaz

Villager
Member
Joined
Aug 6, 2016
Messages
11
Reaction score
0
Primarily Uses
Wow, I feel dumb! Anyway, thank you so much, that's exactly what I was looking for.
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,374
Reaction score
8,536
First Language
English
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,455
Members
137,821
Latest member
Capterson
Top