Getting a class through an item

Wasserteufel

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Hey!

I want to make items, which allows any user to get a certain class (for whoever you use the item on).

Is this possible?

Thanks in advance! :)
 

21miya

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Yes, this is very possible! Here's a tutorial.
The first thing you should do is open the database.
Click the "Common Events" tab as shown!Capture.PNG
You will then want to add a choice of which actor to use the item on (which you probably know how to do) and you can use conditional branches. For example, if you have this party character, you can affect them, but if you don't, you can't. This can be done with variables or switches.
You then must have another choice branch allowing the player to choose the class.
ChangeClass.PNG
So, after the conditional branch is set up, simply choose "Change Class" under the "Actor" heading and depending on which character and class the player chose, click the actor name and class. You'll have to put this in many times depending on how many classes and actors you have, so that every choice results in the right actor change.Capture1.PNG
Be sure to save the common event and name it if you want to. Then, go to the "Items" tab and find your potion or item that allows the character to change their class. As shown in the following screenshot, click a bar under the "Effects" heading and choose the common event you just made.
changeclasss.PNG
And there you have it. A potion/item that can change any actor to any class.

I hope this made sense! Not used to making lengthy tutorials. If you are confused at all, let me know, and if there is an issue/ if this is not what you wanted, also let me know and maybe I can help.
 

21miya

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By the way, I'm not sure of any simpler ways, so I'm really sorry if this isn't as simple as you wanted! I guess it depends on how many characters and actors you have. If you don't have many, it's pretty straightforward. If you have a ton, it'll require a lot of conditionals and such.
Of course, as I mentioned prior, if this doesn't do what you were hoping for at all, I may be able to be of aid.
 

Wasserteufel

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By the way, I'm not sure of any simpler ways, so I'm really sorry if this isn't as simple as you wanted! I guess it depends on how many characters and actors you have. If you don't have many, it's pretty straightforward. If you have a ton, it'll require a lot of conditionals and such.
Of course, as I mentioned prior, if this doesn't do what you were hoping for at all, I may be able to be of aid.
It works perfectly, thank you very much!

There is still one last question, if I may. =)

After I used a "Class-Changer-Item" on a character, the character already has the specific class learnd from the item.

But I could use the item on him on and on (but with no additional effect).

How can I restrict the user to only use an item once per character?

So the player wouldn't waste an item on a character he already used the Class-Changer ?

Thanks in advance!
 

Kes

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As part of your conditional, put in another which checks what the class is (tab 2 of the conditional branch menu). If the actor is already that class then up comes the message telling them that they can't do this, if the actor isn't, it continues on with the change.
 

Wasserteufel

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Everything works perfectly now!

I solved all problems with the issue.

Case closed! =)

Thanks for all the help. =)
 
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