Getting a horizontal Actor Commands window with Luna Engine (SOLVED)

Autofire

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Hi! If this is in the wrong place, please don't be too upset. I looked around and this was the best I could find. I'm using RPG Maker VX Ace.

So apparently the Humble Bundle I bought a long time ago came with the Luna Engine. Since it seems a lot easier to work with that manipulating the raw code directly, I'm giving it a shot.

I'm trying to make the Actor Command window (for battles, when selecting between using Attack, Guard, Item, etc.) be horizontal. Ideally, the entries would actually be formatted in a rectangle; that is, there's two or three rows and two or three columns. But I can't even get things out of one column! (See the Earthbound battle screen if you want an example of what I'm talking about. I am trying to something pretty close to the EB system, at least for now.)

I've been trying a few things now, but nothing has worked. In Battle Luna Config, I have set :actor_commands:vertical to false, but that appears to do absolutely nothing. (See lines 1030-1040; in there somewhere) I have tried including the Actor Commands addon and the Horizontal Row Settings addon, but that doesn't fix it either. (Yes, I fiddled with the type variable in the Actor Commands addon. I was able to get it to do the circle menu, but that was all.) I tried increasing the window width, but that also didn't help.

I've been banging my head on this for a while and I feel like I'm no closer than when I started. I Googled around but all I could find was the sparse documentation that comes in the PDF. (All the documentation is in the comments, it seems.) I also looked at all of the examples and demos, but none of those have anything even close to what I'm looking for.

If there is some magical trick to figuring out where things come from, I'd love to know what it is. I've switched to using the Gemini IDE in hopes that it would make things like this easier to trace, but to no avail. (Seriously, where's the "Go to Declaration" button? Given Ruby's fast-and-loose typing system, I'm really missing such a feature. :rsad:)

For reference, the project is based on the Luna Engine Base project, as recommended by the documentation. The only non-Luna scripts I have added are Zeus81's FullScreen++, Victor Sant's Victor Engine - Basic Module, and Victor Sant's Victor Engine - SFont. I do not think any of these would effect the issue I'm having as they do not directly effect the windows (as far as I can tell). I can try disabling them, but that does not seem like a practical use of time. I have made no special modifications beyond adding these script and changing the default SFont image.

EDIT: I could probably throw something like this together myself, but I don't want to step on Luna Engine's toes if it is already capable of doing this. I guess, my short question is, how do I get Luna to display the Actor Command window horizontally without rewriting an entire chunk of it?
 

Autofire

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Okay, I just solved it.

Apparently I never tried setting actor_commands:vertical to false and including the + Horizontal Row Settings script at the same time. :rswt

I doesn't look like there's any way for me to close this. Um...I guess that's why I always see mods closing threads like these.
 

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