Getting Comfortable Working with Stats

TMS

Guy with Mask
Veteran
Joined
Apr 17, 2012
Messages
300
Reaction score
57
First Language
English
Primarily Uses
N/A
Well, it's not that things like battle bore me. I like coming up with interesting monsters and attacks for them to use, but the minutiae of balancing doesn't interest me the way the details of other aspects do. I'll give balancing a shot, but if I don't think I can handle it I'll see if I can interest anyone on the forum in helping me out.
 

MisterTorgue

Explosioooooooons!
Veteran
Joined
Nov 4, 2014
Messages
326
Reaction score
54
First Language
Explosions!
Primarily Uses
Personally I have created all my classes from scratch so I know all the power curves they have, the experience needed to level e.c.t.

I spreadsheeted this.

Then I have created a database of creatures (level 1-10) (11-20) e.c.t.

So the creatures scale in comparison to the players curves (taking into account when they get extra party members)

But the main thing for true balance is, battle test, battle test annnnd battle test to make sure everything from skills being used the right amount of times to how well you do with above / under average gear.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

*when the One Map Challenge is the only time you can finish a game*
Drifty wanted to make sure the default MV spark animation lived on, so he made it in Effekseer for the contest :guffaw::guffaw::guffaw:
Thanks to a post in a forum thread we can better create MV/MZ plugins in Haxe.
Latest video of my adventures in Kingdom Hearts 3~
Imagine every unfunny joke gets a laugh track, and it doesn't top until you genuinely laugh at that unfunny joke.

Forum statistics

Threads
99,565
Messages
966,760
Members
131,199
Latest member
TheFaz
Top