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- Oct 31, 2018
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Currently nearing the end of my game (I've mentioned it plenty of times before in other threads) and a last minute change has me wondering if it was worth going through the trouble of implimenting the change or not.
Was going to have a single condition ending where if you did this, it was easier to beat the game and if you didn't it was going to be harder.
Now, I want to set it up where if you have these multiple conditions met, it will be easier and you can get different endings based on how many conditions met.
A deeper description:
I'm working on a horror game (think Corpse Party style of game) where the player can go through an abandoned, spook school and have encounters and death triggers with ghosts and a bad guy. They can also encounter helpful NPCs that can join the party and such. Now, with having the ghosts in the game, I wanted it to be something where you just avoid the ghosts and death triggers and then beat the game by confronting the main bad guy, but now I want to set it up where you can get different endings based on what you do. For example:
Help all ghosts pass on -> Good ending
Ignore all ghosts and beat game -> Ok ending
Get all saveable partners and beat game -> Helper Ending
Get all saveable partners killed -> Psycho Ending
Just a few examples of what I got for ideas. Basically, I want to set it up where if you help all ghosts, you get a good ending but you need to get items these ghosts are attached to to appease them. Say you only get half of the saved and beat the game, you get an ok ending instead of a good ending.
Basically, multiple endings based on multiple conditions met. How would I set this up?
Was going to have a single condition ending where if you did this, it was easier to beat the game and if you didn't it was going to be harder.
Now, I want to set it up where if you have these multiple conditions met, it will be easier and you can get different endings based on how many conditions met.
A deeper description:
I'm working on a horror game (think Corpse Party style of game) where the player can go through an abandoned, spook school and have encounters and death triggers with ghosts and a bad guy. They can also encounter helpful NPCs that can join the party and such. Now, with having the ghosts in the game, I wanted it to be something where you just avoid the ghosts and death triggers and then beat the game by confronting the main bad guy, but now I want to set it up where you can get different endings based on what you do. For example:
Help all ghosts pass on -> Good ending
Ignore all ghosts and beat game -> Ok ending
Get all saveable partners and beat game -> Helper Ending
Get all saveable partners killed -> Psycho Ending
Just a few examples of what I got for ideas. Basically, I want to set it up where if you help all ghosts, you get a good ending but you need to get items these ghosts are attached to to appease them. Say you only get half of the saved and beat the game, you get an ok ending instead of a good ending.
Basically, multiple endings based on multiple conditions met. How would I set this up?
