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- Jul 21, 2017
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Hey there! I've been trying to make a skill that checks if you're standing around an object and if it's the correct location it will activate a switch.
But for some reason the script does things that seemingly defy logic. The whole script is a huge mess, I'd also love any tips to just make it simpler.
First of all the classic. A common event.

Now the mess begins.
I've made 4 different checks for the 4 possible locations around said object. They're labelled Hoch, Runter, Links and Rechts, the german translations for the 4 directions. (Up, down, left, right)





Now, why do you ask did I insert all of the weird SEs? I've used them to get some sort of a noise code indicating what the script actually does.
And this is what it gives me: Dog Dog Evasion Dog Frog Dog Frog
How on earth is Frog twice?
Also how do I make an out of combat skill that effects the environment if you're standing in special places?
But for some reason the script does things that seemingly defy logic. The whole script is a huge mess, I'd also love any tips to just make it simpler.
First of all the classic. A common event.

Now the mess begins.
I've made 4 different checks for the 4 possible locations around said object. They're labelled Hoch, Runter, Links and Rechts, the german translations for the 4 directions. (Up, down, left, right)





Now, why do you ask did I insert all of the weird SEs? I've used them to get some sort of a noise code indicating what the script actually does.
And this is what it gives me: Dog Dog Evasion Dog Frog Dog Frog
How on earth is Frog twice?
Also how do I make an out of combat skill that effects the environment if you're standing in special places?
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