Getting rid of the red tint on enemy death animation

Discussion in 'RGSS3 Script Requests' started by Nirwanda, Sep 27, 2016.

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  1. Nirwanda

    Nirwanda Procrastimancer Veteran

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    Simple problem: I'm making a black and white game, but whenever an enemy dies the death animation makes it flash red for a second before dissapearing. I was wondering if there was a way to get rid of that.


    Thanks for reading.
     
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  2. Shaz

    Shaz Veteran Veteran

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    In Sprite_Battler, look for the update_collapse and update_boss_collapse methods.  Just comment out the self.color.set(...) lines in both of those methods (lines 210 and 220 in my RTP version of Ace)
     
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  3. Nirwanda

    Nirwanda Procrastimancer Veteran

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    Thank you very much Shaz!
     
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  4. Shaz

    Shaz Veteran Veteran

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    Actually it's just the first one you'd need to change, as that's red.  The boss one looks like it's white.
     
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  5. Nirwanda

    Nirwanda Procrastimancer Veteran

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    Yeah, noticed that. Again, thanks. :)
     
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  6. bgillisp

    bgillisp Global Moderators Global Mod

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    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
     
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