In my game I always have more than one solution to puzzles (usually two). One for a tame solution and one for a violent solution. The problem is that if the player picks up items for both puzzles, and only has to use one, he/she is stuck with the extra item that cant be used anywhere else in the game. Just removing both items after the puzzle is solved doesnt make much sense. This isnt really an issue, but I dont see the point of the player having unnecessary items in the inventory. Making a delete option doesnt make much sense, because I dont want the player to be able to delete any item. (There wont be a way to get deleted items back, and they will be used for other puzzles later on). But, if I make a delete option for only the items not needed (after the puzzle is completed, of course), then I feel that the items that Are needed will be obvious because they dont have an option to delete them. Any ideas would be most appreciated.
Thanks