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Hello! I have some events that I want to behave differently depending on which image is chosen for them in the editor
It was straightforwad to check which direction the events facing but I can't for the life of me find a way of referencing the current frame. I'm hoping it's something simple like
and I just haven't come across the right documentation.
Any insight on this would be really helpful, I'm going to have to rethink how my whole game's put together if this isin't possible.
EDIT:
After digging through source files it LOOKS like
is what I'm looking for but it always seems to return 0 when I try and use it???
It was straightforwad to check which direction the events facing but I can't for the life of me find a way of referencing the current frame. I'm hoping it's something simple like
Code:
If (this._currentFrame==0){ blah blah};
Any insight on this would be really helpful, I'm going to have to rethink how my whole game's put together if this isin't possible.
EDIT:
After digging through source files it LOOKS like
Code:
this._pattern
Last edited:


