Getting two events to move together

RedMisawa

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I am trying to script a story event where a team shows up in the horse and carriage set up a tent and start to build stairs into a cliff in a town... I have everything working so far my problem lies in the horse and carriage making it move and then stop at a set place. Setting it to through just looks weird, and having it slinky with autoevent looks even weirder... any ideas?
 

Shaz

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Your request is not about an event "system" - it is simply about getting a couple of events to move in unison, so I have split it from the "events systems - for expert users" thread.


In a cutscene, you can have one event control the movement of several other events.


Do a Set Move Route, select your horse event as the target, and leave the 'wait' box unchecked, and enter the movement commands. Then do another Set Move Route immediately after, select the carriage as the target, this time leave the 'wait' box checked (if you want the game to pause while they're moving), and enter the movement commands. Make sure neither of them ever end up trying to go through something that's impassible (including making the carriage go onto the tile where the horse ends up).
 

RedMisawa

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Your request is not about an event "system" - it is simply about getting a couple of events to move in unison, so I have split it from the "events systems - for expert users" thread.

In a cutscene, you can have one event control the movement of several other events.

Do a Set Move Route, select your horse event as the target, and leave the 'wait' box unchecked, and enter the movement commands. Then do another Set Move Route immediately after, select the carriage as the target, this time leave the 'wait' box checked (if you want the game to pause while they're moving), and enter the movement commands. Make sure neither of them ever end up trying to go through something that's impassible (including making the carriage go onto the tile where the horse ends up).
Thanks much.
 

Shaz

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Did it work? Not sure if I can close this yet or you've still got to try it out.
 

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