getting your own actual real time stored in rpg maker mv?

Monkey BizNiz

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Hey guys,

Is there a way to get your current time through into rpg maker mv, and if so what is the script? Like through your pc time, or browser time or whatever. Would be cool if that was possible.

Thanks in advance,
 

Aloe Guvner

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Take a look at how the engine creates the timestamp on the Save screen, and you'll find your answer. Look for the "DataManager.makeSavefileInfo" function in the core scripts.
 

Monkey BizNiz

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Take a look at how the engine creates the timestamp on the Save screen, and you'll find your answer. Look for the "DataManager.makeSavefileInfo" function in the core scripts.
Thanks dude, found it! Also I found out about this site:
when i was looking for a way to translate that huge amount of miliseconds to real time. Might be useful for people who are also looking to use real time in their games.
 

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