Ghost publishing problems and ideas for dealing with them

BreakerZero

Veteran
Veteran
Joined
Jul 8, 2018
Messages
920
Reaction score
393
First Language
English (USA)
Primarily Uses
RMMV
Not sure if anyone suggested this as an ongoing conversation idea but what do you all think about dealing with, recognizing and hopefully avoiding ghost publishing problems? I ask because Ittle Dew (even as a orange/apple case for our purposes) recently ran into unanticipated distribution downtime because of exactly that kind of situation which has essentially taken the game out of circulation. Basically what they intended was for the downtime to be a simple transfer of publishing rights back to the game's creators because reasons, only to simply be pulled instead because Nicalis (which undoubtedly instigated something leading up to this) wanted to play dirty instead of following through on its part once its access was revoked under whatever suspected reason there is for what happened with that.

Granted, Nicalis is already being accused of other shady behaviors and is also dealing with controversy from within, but the point is the same: people are accusing the publisher of being total (expletive), even looking at indie publishers as common house flies with the alleged behaviors - one of which is the aforementioned ghost publishing problem.

Any thoughts on how we as creators should go about in terms of avoiding this kind of situation, let alone what to look for in terms of signs of this kind of shady behavior so that we don't end up in similar circumstances?
 

Uzuki

Kawaii on the streets, Senpai in the sheets
Veteran
Joined
Aug 18, 2012
Messages
1,933
Reaction score
1,325
First Language
English
Primarily Uses
RMMV
Take into account any former issues the publication has had, who's in charge of the publication and what they're history with it has been with, talk to other people who've been published by that company, and try to talk to people that aren't just the higher-ups. Whisper circles are a thing among workers who have to work in an abusive environment and when it comes to workers being abused then it's not out of the question that people that run that kind of environment will turn on their clients too, especially when egos get involved and the head honcho does something like this to devs who don't have much power.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Been scratching away at my game and making progress, but just had a revelation. I'm working in full screen and adjusting all my pictures accordingly, but will they resize if someone's screen is smaller?? I hope this doesn't turn out to be a problem later.
Why is there so much month left at the end of money? D=
Hello humans! How goes your day in this journey of living? I hope it is good, for I am human like you, and I am feeling great! Worship the altar.

Forum statistics

Threads
105,625
Messages
1,015,049
Members
137,285
Latest member
AndrewRobertson
Top