- Joined
- Mar 5, 2014
- Messages
- 950
- Reaction score
- 403
- First Language
- Polish
Hi everyone,
in my current project I have common event that is used for all the different buildings. One building option is +- 40 lines, meaning that right now when I only have 4 buildings its already quite a bit. I've planned about 30 for the start, later on we'll see.
My questions are:
- Is there some kind of limit on how long it can be? I wouldn't expect there to be one, but you never know.
- Is there a search function? Otherwise it might take me a while to find one particular building later on.
- Will such a long event cause lag? Its pretty much all ''conditional'' branches (using the use item on event script) so only one will be played at a time.
Thanks!
in my current project I have common event that is used for all the different buildings. One building option is +- 40 lines, meaning that right now when I only have 4 buildings its already quite a bit. I've planned about 30 for the start, later on we'll see.
My questions are:
- Is there some kind of limit on how long it can be? I wouldn't expect there to be one, but you never know.
- Is there a search function? Otherwise it might take me a while to find one particular building later on.
- Will such a long event cause lag? Its pretty much all ''conditional'' branches (using the use item on event script) so only one will be played at a time.
Thanks!
