gimmer_

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Can you attach your Licenses.json file? I can take a look at it
 

Zakarijah

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Can you attach your Licenses.json file? I can take a look at it
I'm attaching a different one I made, without any weapon or armor nodes
 

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gimmer_

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Are you saving it as Licenses.txt or Licenses.json?

The format looks correct, so that's good.
Next thing would be to check if you've set <BoardName:Map175> in the note tag of all of the classes, as it's currently the only boardName available?
 

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Are you saving it as Licenses.txt or Licenses.json?

The format looks correct, so that's good.
Next thing would be to check if you've set <BoardName:Map175> in the note tag of all of the classes, as it's currently the only boardName available?
I wasn't aware to put it in each class, so I just did that.

Same error though; still doesn't work
 

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Hmm, anything in the dev console on game launch before the error occurs? The error is finding a null when it goes to grab the board info, but maybe there's an earlier non-fatal error that explains why it's not there
 

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Hmm, anything in the dev console on game launch before the error occurs? The error is finding a null when it goes to grab the board info, but maybe there's an earlier non-fatal error that explains why it's not there
Nope. When I open the console it just shows the same error strings.

I thought maybe another plugin but nothing shows, so idk
 

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Does the error fire only when you open the menu, or right at launch?
The only explanation I can think is it's not opening the Licenses.json file. Can you send a screen shot of the data directory?

You can also double check you have the newest version at:

It's possible I didn't update it at itch and am mixing up instructions
 

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Does the error fire only when you open the menu, or right at launch?
The only explanation I can think is it's not opening the Licenses.json file. Can you send a screen shot of the data directory?

You can also double check you have the newest version at:

It's possible I didn't update it at itch and am mixing up instructions
I updated the file, like you suggested but still the same errors
1632421715354.png
 

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In that same console, what displays if you put

console.log($dataLicenseBoard)

?
 

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What does:
$gameActors._data[1].currentClass().meta

return in the console?
 

Zakarijah

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What does:
$gameActors._data[1].currentClass().meta

return in the console?
1632424183042.png
When I expand the rest of the collapsed areas, it's a LOT
 

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Looks like you named the note tag <LicenseBoardName:Map175>

Change it to <BoardName:Map175>
 

Zakarijah

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Looks like you named the note tag <LicenseBoardName:Map175>

Change it to <BoardName:Map175>
1632424764640.png
that worked! But I think your tutorial vid has it as <LicenseBoardName: name>

But now it doesn't show any licenses or anything, so I think maybe I'm still missing something?
 

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You just need to add <StartingLicensePosition:x,y> to the class as well to start somewhere on the grid
 

Zakarijah

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You just need to add <StartingLicensePosition:x,y> to the class as well to start somewhere on the grid
It works now!

had it set to the location of the old board I made from the video... that doesn't even exist on this size map -_-

Thank You!!
 

Zakarijah

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I have another question...
I have my map notetags set up for costs like so;

<hp: 25>
<mp: 20>
<atk: 5>
<def: 5>
<mat: 5>
etc.

But is it possible to have them be <atk: "value" x 5>

So if I have a node that raises
atk+1 costs 5LP,
atk+2 costs 10LP
atk+3 costs 15LP
etc.
 

gimmer_

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There is! Now to remember how I did it!

*reads own code frantically*


* The values for the equations can either be relative to the value of the node (for attributes):
* EG: \<hp:v/10> would mean "HP nodes cost the value they give divided by 10 points to buy"
* Or can be static:
* EG: \<weapon:10> would mean all weapon nodes cost 10 points.

So you'd want <atk:v*5> I believe
 

Zakarijah

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There is! Now to remember how I did it!

*reads own code frantically*


* The values for the equations can either be relative to the value of the node (for attributes):
* EG: \<hp:v/10> would mean "HP nodes cost the value they give divided by 10 points to buy"
* Or can be static:
* EG: \<weapon:10> would mean all weapon nodes cost 10 points.

So you'd want <atk:v*5> I believe
it works! (I was trying to use 'x' instead of '*' before I asked :D)
 

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