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something I didn't know, wasn't in the helpfile either.
but good to know
but good to know
I was really confused when I replied before. No wonder I didn't respond when I put the wrong file. Can you explain it in detail? Because the translation doesn't understand where to modify, the cost is thisThere is! Now to remember how I did it!
*reads own code frantically*
* The values for the equations can either be relative to the value of the node (for attributes):
* EG: \<hp:v/10> would mean "HP nodes cost the value they give divided by 10 points to buy"
* Or can be static:
* EG: \<weapon:10> would mean all weapon nodes cost 10 points.
So you'd want <atk:v*5> I believe
I later found that I took the wrong map because I was too focused on watching the video. I wanted to know how to modify the consumption of each node as zakarijah said. Gimmer replied that I didn't understand it@xiamumomo watch the video and follow it, if you use a different map,
like map006, use that one, all the basis is explained in the video, so
it should work nicely.
otherwise, what problem is confusing for you?
I just saw some usage methods in his GitHub. The video didn't say thank you for your reply. I continue to understand this plug-indifferent amount of consumption might not be explained, just the really basic
ones, so you need the tag words in a previous post on how to do that.
Xparam and sparam, such as hit, EVA, CRI, etc@xiamumomo you might want to translate what those means though.
but so far I know, it add the 8 params, not sure what those are you want.
because if it would be added (it is possible) but I also thing an entire new
function of not rewriting a bunch of function for those.
你可以修改Licenses的Gain +0 HP将后面修改成体力如果你可以使用DW或者及记事本查找后全部替换作者你好
我是最近购买的用户
我想在我的游戏中使用它
但是卡住了
想问你
//刷新帮助窗口
Window_LicenseHelp.prototype.refresh = function() {
this.contents.clear();
如果(this._licenseVisible){
让 lpShort = Gimmer_Core.LicenseBoard.PointsLabelShort;
让 lpString = "当前 "+lpShort+": "+(this._actor.getExp().toString() || "0");
让 lpWidth = this.textWidth(lpString)
this.drawText(this._license.description, this.textPadding(), 0, this.width-lpWidth);
//(this._license.description, this.textPadding(), 0, this.width-lpWidth);
如果(this._actor){
this.drawText(""+lpShort+": "+(this._actor.getExp().toString() || "0"),0,this.lineHeight(),this.width-lpWidth,'right');
如果(!this._actor.canAffordLicense(this._license)){
this.contents.textColor ='#FF0000';
}
this.drawText("能耗:"+this._license.cost ,this.textPadding(), this.lineHeight());
}
this.resetTextColor();
}
};
在这个内容
this.drawText(this._license.description, this.textPadding(), 0, this.width-lpWidth);
用来展示我们天赋所加的能力
由于语言问题,我需要修改它显示的内容
例如:HP改为体力
我应该如何修改它?