ShadowDragon

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I love this plugin while it fit most on a single actor game, multiple
actors is probably a bit more difficult, but still working on them.

there is also a feature missing which he needs to add when he got
time to do so.

personally, I think this one is a nice best if a game uses no level or if
it has levels, some skill build.

this can be replicated by eventing it as well, but it require variables,
switched, and 3 plugins in order to make it work, so it's always unique,
and this one is only unique if you create your own images that fits.

but the level/strenghten your actor this way is already nice, so I hope
he can explain it better or write/rewrite/documented in details step by step
with images how to add those things nicely in a userfriendly way.

but currently, most people are busy and occupied, so the only thing
we or most people can do, is wait patiently. or if you have a deadline,
a new thread so people can look into it and fix/add things if you arent
good in JS to do it on your own.
 

xiamumomo

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You're right
There are too many things in this plugin that he didn't make it clear
In the teaching video
Even if I read it many times, there are still a lot of things left unexplained
I bought a plug-in for the first time
Although I support user payment
But this problem seems to be a lot
I hope the author can explain it well
Otherwise, it’s a bit too difficult to find out on your own
It would be a pity that such a good plugin
I did a detailed tutorial on this plug-in in BiliBili. Part of the author's video and part of it are in his GitHub. I think he wrote it in detail
https://github.com/gimmer/RPG-Maker-MV-Plugins/tree/master/Plugins/Gimmer_LicenseBoard
 

torber2004

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First of all, I would like to thank you both for your enthusiastic discussion
Benefit a lot
At present, we all focus our thoughts or problems here
Just wait for the author to modify and update when he has time
Because of my own game production, there are still a lot of things to deal with
I won’t think about this place for now.
I also wish both of you a smooth development
 

gimmer_

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My apologize, somehow I haven't gotten any notifications of these posts.

Xparams and Sparams are supported in an update that has not yet made it to github / itch. I need to add in plugin parameters to let you define what xparams and sparams are displayed as in the success popup (as the engine doesn't actually include these variables in the Textmanager).

The same update also uses Text Manager to display the popup window for gaining stats instead of hardcoded english values.

I also want to add support for these types of params in the map tileset and mapping program, but that will require help from my graphics guy, so might take a bit more time. I'll release the update without those tools as soon as I can.

Can you list out your other problems? I think something not working with skill learning?

Also please note: my friend made the tutorial video, not me, because he's nice and does nice things, and I'm terrible with documentation. Also I have two kids and two jobs, so I'm a little slow to fix things sometimes. But I'm glad to help if I can!
 

xiamumomo

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My apologize, somehow I haven't gotten any notifications of these posts.

Xparams and Sparams are supported in an update that has not yet made it to github / itch. I need to add in plugin parameters to let you define what xparams and sparams are displayed as in the success popup (as the engine doesn't actually include these variables in the Textmanager).

The same update also uses Text Manager to display the popup window for gaining stats instead of hardcoded english values.

I also want to add support for these types of params in the map tileset and mapping program, but that will require help from my graphics guy, so might take a bit more time. I'll release the update without those tools as soon as I can.

Can you list out your other problems? I think something not working with skill learning?

Also please note: my friend made the tutorial video, not me, because he's nice and does nice things, and I'm terrible with documentation. Also I have two kids and two jobs, so I'm a little slow to fix things sometimes. But I'm glad to help if I can!
I haven't finished my fishing plug-in. Although I have a good idea, I don't know how to write some things in it, so I've always put it there. We just provide suggestions. When to complete it depends on you. You can finish it slowly in your spare time. We're looking forward to it
 

gimmer_

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I will also sort out other issues
The test is as follows
1. The skill learning picture (SKILL) and the attribute attached picture (MAG) are reversed
View attachment 203593View attachment 203594
2. The method of setting attributes, equipment and weapon learning is as follows
"6. Add regionIds to the tiles to have the following effects:
* On attributes, this is the amount of the attribute they will get
* On weapons / armor tiles, this is the corresponding weaponId or armorId they will learn to use
* Skills are different, see below"
After setting the above
View attachment 203595
The following error occurred
1.Property setting
View attachment 203596
2.Equipment and weapon settings
View attachment 203597
I don’t know why the above BUG appeared after setting the teaching settings according to the design.
I don't know which part is the problem
So sort it out for the author, you can help me see it, thank you
The thing where
View attachment 203588View attachment 203589
I use all the files provided by you
The above is an example that I simply made
I set it up as LUK
But what he shows is the picture of AGI
Please grab the:
Updated mapConverter.html
To fix the icons being wrong for luck (was same index as AGI) and the reversal of skill and magic icons.
 

gimmer_

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Here is Gimmer_LicenseBoard 1.4
This has support for sparam and xparam licenses.

However, there is no tool for making them at present, nor icon for them, so you'll have to do some legwork manually for now.

The guide at the README.md explains what is different about a xparam and sparam license.

Let me know if you have any questions, my watching of the thread is working again ;)
 

ShadowDragon

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@gimmer_ is the connection required also added or not yet?
and what do you mean with graphic guy? something making
the icons to draw?

if so, you can make it on your own in a simplified version.
like HP up, just HP, AGI as name, no icon, but more an indication
for the icon you want to make for them.

but I downloaded the latest version of licenseboard and mapConverter,
so I can wait while im delayed alot, so when I start on it, the version I need
and fixes are probably included by that time :)

anyway, nice job.
 

xiamumomo

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Mapconverter probably knows how to change it, but some still don't understand. If the target corresponds to the order of 0123456789, what else needs to be added to make it distinguish. If I make the figure myself
1634462272208.png
 

xiamumomo

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I made this by imitating the pictures of codapil, but I don't know if the placement order of the largeliceiconset is like that, but I know the other two pictures
 

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gimmer_

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I made this by imitating the pictures of codapil, but I don't know if the placement order of the largeliceiconset is like that, but I know the other two pictures
Ooh, I can work with this. Do you mind if I use it?

At least I can get the mapConverter tool to work with the xparam and sparams using it
 

ShadowDragon

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does that mean, this is the iconset you need to use to fully functional
on your mapconverter + plugin @gimmer_ ?

I save it anyway to create my own icons :)
 

xiamumomo

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Ooh, I can work with this. Do you mind if I use it?

At least I can get the mapConverter tool to work with the xparam and sparams using it
As long as you like, I don't look good after all
 

xiamumomo

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I just tried. When I successfully purchased the attribute points, the display of largeliceiconset was inconsistent with that of licenseiconcet. Is there a problem with the sequence of the diagrams I made1634783071173.png
 

Vis_Mage

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Hey, quick question about the plugin. Is it possible to set separate license boards for each actor? So that, for example, my mage character won't be able to access my warrior character's skills on the board?
 

xiamumomo

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Hey, quick question about the plugin. Is it possible to set separate license boards for each actor? So that, for example, my mage character won't be able to access my warrior character's skills on the board?
I had a similar idea before, but I thought later that it can be separated by black blocks, because the selection will be blocked by black blocks, and the initial position can be customized. There are many settings for map 255x255
 

gimmer_

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Hey, quick question about the plugin. Is it possible to set separate license boards for each actor? So that, for example, my mage character won't be able to access my warrior character's skills on the board?
There is, but it's done by classes. Set the tag <BoardName:Mage> and <BoardName:Warrior> on the two classes, and make those actors those classes. They'll have separate boards and can't share.


I just tried. When I successfully purchased the attribute points, the display of largeliceiconset was inconsistent with that of licenseiconcet. Is there a problem with the sequence of the diagrams I madeView attachment 204438

Yeah, I need to fix this up. It uses an index based on the param value, but params, xparams, and sparams reuse indexes, so the same image shows up. I think it defaults to HP when it doesn't know what to do.

I'll see if I can fix it up during my lunch break today
 

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