What has been updated?
You can directly modify and exchange the two iconindex: X and iconindexinactive: X,MapConverter, to reverse the icon loading
I will take the tutorial video tomorrow, but my English is not good. I can only use machine translation, and it is explained in the form of subtitles. You can use it if you are satisfiedOk, just updated it again properly this time![]()
我刚试过,不能给你发视频,所以我直接上传了我的YouTube
这是我制作的教程。不知道你是否满意如果你制作一个新教程
I didn't understand this paragraph. As for the end of the video, there is nothing to say. I made a detailed supplement in 49 seconds of the videoas for your question, if I'm satisfied on the video, I am,
but the success window and the 64x64 how they play a role is not seen,
not sure if I use the success window, but I play around with those.
but it's a more indepth on how to use the value (map notes or Event note).
which can help most people on the basics and solving errors.
This is what I modified. I don't know what needs to be improved there. If there are still things that need to be modified, I may have to wait tomorrow. I'm very tired today. Now 23:20
is the black box optional? or changeable to transparant or image adding?
and if it's an adding required to remove the black box, which function
call this learned popup? so I can edit it later on to replace it with an image.
Can you complete the variables added to the cost formulaOk, just updated it again properly this time![]()
it is hardcoded on line 1244 of it's function, and the width and height
are hardcoded to 250x250 (which I can adjust), as for the color
which can be found there in '#000000' for color, but if I want to add
a image on that line, what is the best change to add one?
let image = imageManager.pictures(name of picture);? and replace '#000000'
with 'image'? also to adjust the width and height to size the image in the
correct dimension?
so I can make it a nice fitting UI for my game =)
Can you complete the variables added to the cost formula
It's more that I don't have support for images as the background. Right now it's statically black, which I can update to be a color you choose, and an opacity you choose.@gimmer_ if it's not possible because of your core which I didn't check,
than it would be a bit difficult to dig out for me, because making the
window's transparant wouldn't be an issue and set it to 1 background
image, which the skills auto scroll where needed, and background
is a static and set in place.
the success window image is the question, but if things need to be
changed in the core as well, I try to fiddle around, because I dont think
anyone want to use images if they use custom window to fit all.
but I like to have a similair look that suits my UI build for menu.
which can be seen on my thread on my MenuCustomizer plugin.
as it is also a bit with the UI that I use for my save scene (through
another plugin).
so if there is a easy way or the best way I can approach it, let me know
what function I need to change to what, so I can use it for my own.
you can PM me the function so I can save it, and whenever there is
a update/bug fix, than I can update that one easely with the one
I have. (hopefully not to much to ask though)?