xiamumomo

Veteran
Veteran
Joined
Sep 30, 2020
Messages
115
Reaction score
29
First Language
日语
Primarily Uses
RMMV
I updated the license board to fix a bug.
I also fixed the bug you had with the board maker.
Is my map comment tag < statcode: 2 * numlicenses() > wrong? The event remark tag < cost: 10 * numlicenses() > is valid. If the map tag is < HP: 2 * numlicenses() > it is valid. What is the function of the map remark tag < statcode: >? How to use it?
 

gimmer_

Veteran
Veteran
Joined
Jan 13, 2021
Messages
69
Reaction score
46
First Language
English
Primarily Uses
RMMV
Is my map comment tag < statcode: 2 * numlicenses() > wrong? The event remark tag < cost: 10 * numlicenses() > is valid. If the map tag is < HP: 2 * numlicenses() > it is valid. What is the function of the map remark tag < statcode: >? How to use it?

Both tags are valid (but you need to put numLicenses() not numlicenses(). It's case sensitive).

You use the map tags to establish the default equation for calculating costs.

If you put an equation in the event tag on the square, that will override the cost from the map tag.
 

xiamumomo

Veteran
Veteran
Joined
Sep 30, 2020
Messages
115
Reaction score
29
First Language
日语
Primarily Uses
RMMV
Both tags are valid (but you need to put numLicenses() not numlicenses(). It's case sensitive).

You use the map tags to establish the default equation for calculating costs.

If you put an equation in the event tag on the square, that will override the cost from the map tag.
Sorry, because some words are automatically lowercase in translation, my map label is indeed capitalized. No matter how I increase the points, it always keeps 0Lp, < cost: 10 * numLicenses() > will be effectively increased
 

xiamumomo

Veteran
Veteran
Joined
Sep 30, 2020
Messages
115
Reaction score
29
First Language
日语
Primarily Uses
RMMV
This is my production process. Is there any problem?
 

gimmer_

Veteran
Veteran
Joined
Jan 13, 2021
Messages
69
Reaction score
46
First Language
English
Primarily Uses
RMMV
Oh, the map code you did you put "statcode". That was a short hand, meaning you're meant to replace it with HP, MP, ATK, etc. depending on the stat you're running the equation for
 

xiamumomo

Veteran
Veteran
Joined
Sep 30, 2020
Messages
115
Reaction score
29
First Language
日语
Primarily Uses
RMMV
Oh, the map code you did you put "statcode". That was a short hand, meaning you're meant to replace it with HP, MP, ATK, etc. depending on the stat you're running the equation for
Thank you. The problem has been solved. I always thought that prefix was used that way=.=
 

oldbone

Veteran
Veteran
Joined
May 10, 2012
Messages
110
Reaction score
7
First Language
English
Primarily Uses
Can I use plugin commands to award LPs? If so, what's the syntax?
 

xiamumomo

Veteran
Veteran
Joined
Sep 30, 2020
Messages
115
Reaction score
29
First Language
日语
Primarily Uses
RMMV
Can I use plugin commands to award LPs? If so, what's the syntax?
If you enable exp (the value of the plug-in parameter include exp is true), you can use the < LP: num > tag to set it in the enemy's note,Because the current version does not add any plug-in instructions
 

oldbone

Veteran
Veteran
Joined
May 10, 2012
Messages
110
Reaction score
7
First Language
English
Primarily Uses
Yeah, I saw that... I didn't want LP rewards to be tied to defeating enemies, so was wondering if I could award LPs via script or plugin call...
 

gimmer_

Veteran
Veteran
Joined
Jan 13, 2021
Messages
69
Reaction score
46
First Language
English
Primarily Uses
RMMV
Yeah, I saw that... I didn't want LP rewards to be tied to defeating enemies, so was wondering if I could award LPs via script or plugin call...
If you're using the mode where it replaces EXP, the "gain exp" event command will do it.

There isn't a plugin command for gaining LP. I thought I made one, but I guess I forgot.

Currently you can do a script call for

$gameActors.actor(id).gainLicenseResource(number);

Which will gain LP if still using EXP or EXP if not.
 

oldbone

Veteran
Veteran
Joined
May 10, 2012
Messages
110
Reaction score
7
First Language
English
Primarily Uses
[removed - I finally got Chrome to work]
 
Last edited:

oldbone

Veteran
Veteran
Joined
May 10, 2012
Messages
110
Reaction score
7
First Language
English
Primarily Uses
Any chance this can be compatible with class changes? Perhaps an optional flag to set the board at the ACTOR level instead? I would pay $$ :)
 

gimmer_

Veteran
Veteran
Joined
Jan 13, 2021
Messages
69
Reaction score
46
First Language
English
Primarily Uses
RMMV
Any chance this can be compatible with class changes? Perhaps an optional flag to set the board at the ACTOR level instead? I would pay $$ :)
This is something that I thought would be really hard to do, but adding multiple boards wasn’t.

I’ll see when I can fit in later this week
 

gimmer_

Veteran
Veteran
Joined
Jan 13, 2021
Messages
69
Reaction score
46
First Language
English
Primarily Uses
RMMV
Hmm, would you only have the effects of the licenses of your active class? Or all class boards?
I’m not sure how class changes work in MV by default
 

oldbone

Veteran
Veteran
Joined
May 10, 2012
Messages
110
Reaction score
7
First Language
English
Primarily Uses
I'm thinking it'd be more of an "actor board" rather than a class board.
So, 1 board no matter what class you are in, the param bonuses just apply to the actor, no matter the class.

ofc, if this doesn't fit your original design goals, that's understandable. :)
 

gimmer_

Veteran
Veteran
Joined
Jan 13, 2021
Messages
69
Reaction score
46
First Language
English
Primarily Uses
RMMV
I'm thinking it'd be more of an "actor board" rather than a class board.
So, 1 board no matter what class you are in, the param bonuses just apply to the actor, no matter the class.

ofc, if this doesn't fit your original design goals, that's understandable. :)
This makes sense. The original system without exp effectively removed classes as you no longer levelled up. Adding back in EXP means the board should be linked to the actor instead of the class, as that’s kind of always been the design philosophy anyways.
 

oldbone

Veteran
Veteran
Joined
May 10, 2012
Messages
110
Reaction score
7
First Language
English
Primarily Uses
I do like both systems side-by-side... but, as you know: if you change an actor's class with this plugin, the game crashes :)

The way I would deploy this plugin is:
- Actor uses the board to raise their core params
- Classes work independently of that, and can be leveled on their own

... but I have no idea A) if that is worth yer time or B ) even possible with how params work with actors/classes

PS: anyway to make the mouse work in the lic board scene? :)
 

Latest Threads

Latest Posts

Latest Profile Posts

You thought kids rooms were messy. Look at this.
Back in the house and I'm hungry
Yoshi!
DNPwhy.gif

You're using that item wrong... TwT

Trying to get the mechanics down for a cute, story-driven board game! I think I've accomplished dice movement, item effects, and activating a space's event when you land on it. Art is WIP. Hope to open a thread about the game soon!
My entire family and I have Covid... If it's this bad with the vaccine, without must be terrible. Stay safe, everyone. This thing is a doozy.

Forum statistics

Threads
118,524
Messages
1,116,625
Members
155,540
Latest member
NecroCaticGames
Top