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Is my map comment tag < statcode: 2 * numlicenses() > wrong? The event remark tag < cost: 10 * numlicenses() > is valid. If the map tag is < HP: 2 * numlicenses() > it is valid. What is the function of the map remark tag < statcode: >? How to use it?
Is my map comment tag < statcode: 2 * numlicenses() > wrong? The event remark tag < cost: 10 * numlicenses() > is valid. If the map tag is < HP: 2 * numlicenses() > it is valid. What is the function of the map remark tag < statcode: >? How to use it?
Sorry, because some words are automatically lowercase in translation, my map label is indeed capitalized. No matter how I increase the points, it always keeps 0Lp, < cost: 10 * numLicenses() > will be effectively increasedBoth tags are valid (but you need to put numLicenses() not numlicenses(). It's case sensitive).
You use the map tags to establish the default equation for calculating costs.
If you put an equation in the event tag on the square, that will override the cost from the map tag.
Thank you. The problem has been solved. I always thought that prefix was used that way=.=Oh, the map code you did you put "statcode". That was a short hand, meaning you're meant to replace it with HP, MP, ATK, etc. depending on the stat you're running the equation for
If you enable exp (the value of the plug-in parameter include exp is true), you can use the < LP: num > tag to set it in the enemy's note,Because the current version does not add any plug-in instructionsCan I use plugin commands to award LPs? If so, what's the syntax?
If you're using the mode where it replaces EXP, the "gain exp" event command will do it.Yeah, I saw that... I didn't want LP rewards to be tied to defeating enemies, so was wondering if I could award LPs via script or plugin call...
$gameActors.actor(id).gainLicenseResource(number);
This is something that I thought would be really hard to do, but adding multiple boards wasn’t.Any chance this can be compatible with class changes? Perhaps an optional flag to set the board at the ACTOR level instead? I would pay $$![]()
This makes sense. The original system without exp effectively removed classes as you no longer levelled up. Adding back in EXP means the board should be linked to the actor instead of the class, as that’s kind of always been the design philosophy anyways.I'm thinking it'd be more of an "actor board" rather than a class board.
So, 1 board no matter what class you are in, the param bonuses just apply to the actor, no matter the class.
ofc, if this doesn't fit your original design goals, that's understandable.![]()