xiamumomo

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I updated the license board to fix a bug.
I also fixed the bug you had with the board maker.
Is my map comment tag < statcode: 2 * numlicenses() > wrong? The event remark tag < cost: 10 * numlicenses() > is valid. If the map tag is < HP: 2 * numlicenses() > it is valid. What is the function of the map remark tag < statcode: >? How to use it?
 

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Is my map comment tag < statcode: 2 * numlicenses() > wrong? The event remark tag < cost: 10 * numlicenses() > is valid. If the map tag is < HP: 2 * numlicenses() > it is valid. What is the function of the map remark tag < statcode: >? How to use it?

Both tags are valid (but you need to put numLicenses() not numlicenses(). It's case sensitive).

You use the map tags to establish the default equation for calculating costs.

If you put an equation in the event tag on the square, that will override the cost from the map tag.
 

xiamumomo

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Both tags are valid (but you need to put numLicenses() not numlicenses(). It's case sensitive).

You use the map tags to establish the default equation for calculating costs.

If you put an equation in the event tag on the square, that will override the cost from the map tag.
Sorry, because some words are automatically lowercase in translation, my map label is indeed capitalized. No matter how I increase the points, it always keeps 0Lp, < cost: 10 * numLicenses() > will be effectively increased
 

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This is my production process. Is there any problem?
 

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Oh, the map code you did you put "statcode". That was a short hand, meaning you're meant to replace it with HP, MP, ATK, etc. depending on the stat you're running the equation for
 

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Oh, the map code you did you put "statcode". That was a short hand, meaning you're meant to replace it with HP, MP, ATK, etc. depending on the stat you're running the equation for
Thank you. The problem has been solved. I always thought that prefix was used that way=.=
 

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Can I use plugin commands to award LPs? If so, what's the syntax?
 

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Can I use plugin commands to award LPs? If so, what's the syntax?
If you enable exp (the value of the plug-in parameter include exp is true), you can use the < LP: num > tag to set it in the enemy's note,Because the current version does not add any plug-in instructions
 

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Yeah, I saw that... I didn't want LP rewards to be tied to defeating enemies, so was wondering if I could award LPs via script or plugin call...
 

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Yeah, I saw that... I didn't want LP rewards to be tied to defeating enemies, so was wondering if I could award LPs via script or plugin call...
If you're using the mode where it replaces EXP, the "gain exp" event command will do it.

There isn't a plugin command for gaining LP. I thought I made one, but I guess I forgot.

Currently you can do a script call for

$gameActors.actor(id).gainLicenseResource(number);

Which will gain LP if still using EXP or EXP if not.
 

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[removed - I finally got Chrome to work]
 
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oldbone

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Any chance this can be compatible with class changes? Perhaps an optional flag to set the board at the ACTOR level instead? I would pay $$ :)
 

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Any chance this can be compatible with class changes? Perhaps an optional flag to set the board at the ACTOR level instead? I would pay $$ :)
This is something that I thought would be really hard to do, but adding multiple boards wasn’t.

I’ll see when I can fit in later this week
 

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Hmm, would you only have the effects of the licenses of your active class? Or all class boards?
I’m not sure how class changes work in MV by default
 

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I'm thinking it'd be more of an "actor board" rather than a class board.
So, 1 board no matter what class you are in, the param bonuses just apply to the actor, no matter the class.

ofc, if this doesn't fit your original design goals, that's understandable. :)
 

gimmer_

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I'm thinking it'd be more of an "actor board" rather than a class board.
So, 1 board no matter what class you are in, the param bonuses just apply to the actor, no matter the class.

ofc, if this doesn't fit your original design goals, that's understandable. :)
This makes sense. The original system without exp effectively removed classes as you no longer levelled up. Adding back in EXP means the board should be linked to the actor instead of the class, as that’s kind of always been the design philosophy anyways.
 

oldbone

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I do like both systems side-by-side... but, as you know: if you change an actor's class with this plugin, the game crashes :)

The way I would deploy this plugin is:
- Actor uses the board to raise their core params
- Classes work independently of that, and can be leveled on their own

... but I have no idea A) if that is worth yer time or B ) even possible with how params work with actors/classes

PS: anyway to make the mouse work in the lic board scene? :)
 

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