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Hi!
I want to create an armor that starts with three slots and later on goes up to five. I know that we can add an augment to an equipment by using a script call (ItemManager.applyAugmentEffects($gameActors.actor(1).equips()[0], $dataItems[1], 0, false)
, so maybe a different one can add slots? I found these lines that reference addAugementSlots, but I don't know how to call them.
Can someone keener at this lend me a hand?
1346
Thanks for reading!
I want to create an armor that starts with three slots and later on goes up to five. I know that we can add an augment to an equipment by using a script call (ItemManager.applyAugmentEffects($gameActors.actor(1).equips()[0], $dataItems[1], 0, false)
Can someone keener at this lend me a hand?
1334Window_ItemActionCommand.prototype.addAugmentSlots = function() {
ItemManager.checkAugmentSlots(this._item);
var length = this._item.augmentSlots.length;
for (var i = 0; i < length; ++i) {
var enabled = this._item.augmentSlotEnable;
var fmt = Yanfly.Param.AugmentSlotFmt;
var slot = this._item.augmentSlots;
var name = this.getAugmentSlotItemName(i);
var text = fmt.format(slot, name);
this.addCommand(text, 'augment', enabled, i);
}
this.changePaintOpacity(true);
};ItemManager.checkAugmentSlots(this._item);
var length = this._item.augmentSlots.length;
for (var i = 0; i < length; ++i) {
var enabled = this._item.augmentSlotEnable;
var fmt = Yanfly.Param.AugmentSlotFmt;
var slot = this._item.augmentSlots;
var name = this.getAugmentSlotItemName(i);
var text = fmt.format(slot, name);
this.addCommand(text, 'augment', enabled, i);
}
this.changePaintOpacity(true);
1346
Thanks for reading!
Last edited:
