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- Oct 21, 2017
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I'm creating a game that involves the following stats:
HP - The hit points of the character
ATK - The physical attack power of the character, monster, or boss. Determines how much physical damage is delivered. Higher ATK means more physical damage done to an entity.
DEF - The physical defense power of the character, monster, or boss. Determines how much magical damage is warded off. Higher DEF means less physical damage done to the entity.
MGC - The magical attack power of a character, monster, or boss. Determines how much magical damage is delivered. Higher MGC means more magical damage done to an entity.
RST - The magical defense power of a character, monster, or boss. Determines how much magical damage is warded off. Higher RST means less magical damage done to the entity.
SPD - The speed of the character, monster, or boss. Determines the attack order of entities. Higher speed means more attack chances.
EVD - The evasion chance of an entity. Higher evasion means more chances of completely avoiding an attack.
ACC - The accuracy of an entity's moves. Higher accuracy means more chances of hitting another entity.
CRIT - A critical hit, which virtually doubles the damage done to an entity.
OBLQ - An oblique hit, which virtually halves the damage done to an entity.
Each character, monster, or boss has all of these stats.
But I don't know of a decent formula except pokemon which would take these stats into effect. There are no IVs, EVs, etc.
If the game does not support this, please tell me. If I (or my programmer) would have to design this, please tell me as well.
HP - The hit points of the character
ATK - The physical attack power of the character, monster, or boss. Determines how much physical damage is delivered. Higher ATK means more physical damage done to an entity.
DEF - The physical defense power of the character, monster, or boss. Determines how much magical damage is warded off. Higher DEF means less physical damage done to the entity.
MGC - The magical attack power of a character, monster, or boss. Determines how much magical damage is delivered. Higher MGC means more magical damage done to an entity.
RST - The magical defense power of a character, monster, or boss. Determines how much magical damage is warded off. Higher RST means less magical damage done to the entity.
SPD - The speed of the character, monster, or boss. Determines the attack order of entities. Higher speed means more attack chances.
EVD - The evasion chance of an entity. Higher evasion means more chances of completely avoiding an attack.
ACC - The accuracy of an entity's moves. Higher accuracy means more chances of hitting another entity.
CRIT - A critical hit, which virtually doubles the damage done to an entity.
OBLQ - An oblique hit, which virtually halves the damage done to an entity.
Each character, monster, or boss has all of these stats.
But I don't know of a decent formula except pokemon which would take these stats into effect. There are no IVs, EVs, etc.
If the game does not support this, please tell me. If I (or my programmer) would have to design this, please tell me as well.


