aspdmulti

Villager
Member
Joined
Aug 18, 2021
Messages
26
Reaction score
9
First Language
Bahasa
Primarily Uses
RMMV
I want to make a skill where 1 monster give it's hp to another monster equal to it's max hp, then the user die in the process. Is this possible ? If it's possible, then how do I achieve this? For your information I am using yanfly battle core
 

AphoticAmaranth

An Ordinary Human
Veteran
Joined
Mar 29, 2020
Messages
300
Reaction score
410
First Language
English
Primarily Uses
RMMV
If you're using Yanfly Skill Core you can use

Code:
<Post-Damage Eval>
a.gainHp(-a.mhp);
a.performCollapse();
</Post-Damage Eval>

to kill the user of the skill.
 

aspdmulti

Villager
Member
Joined
Aug 18, 2021
Messages
26
Reaction score
9
First Language
Bahasa
Primarily Uses
RMMV
Cool
If you're using Yanfly Skill Core you can use

Code:
<Post-Damage Eval>
a.gainHp(-a.mhp);
a.performCollapse();
</Post-Damage Eval>

to kill the user of the skill.
Cool I'll try it. Okay what about if I want the user give certain value of hp, and die if the value higher than its current hp ?
Ex : user have 1000 HP. The skill cut his HP by 600. So if the user use the skill for the 2nd time, then it dies
 

AphoticAmaranth

An Ordinary Human
Veteran
Joined
Mar 29, 2020
Messages
300
Reaction score
410
First Language
English
Primarily Uses
RMMV
In that case just replace the a.mhp with the amount of HP you want them to lose and only run the collapse effect if that would kill them.

Code:
<Post-Damage Eval>
a.gainHp(-600);
if(a.isDead())
{
  a.performCollapse();
}
</Post-Damage Eval>
 

aspdmulti

Villager
Member
Joined
Aug 18, 2021
Messages
26
Reaction score
9
First Language
Bahasa
Primarily Uses
RMMV
In that case just replace the a.mhp with the amount of HP you want them to lose and only run the collapse effect if that would kill them.

Code:
<Post-Damage Eval>
a.gainHp(-600);
if(a.isDead())
{
  a.performCollapse();
}
</Post-Damage Eval>
Problem Solved. Thanks !
 

Latest Threads

Latest Profile Posts

I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
Why can't I insert picture in this profile post? Only insert image -> by URL. No option to upload from my pc?
Trying out a new Battle Ui.
BattleUI.png

Forum statistics

Threads
129,759
Messages
1,204,894
Members
170,849
Latest member
YujiHero
Top