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- Dec 17, 2015
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Hello,
I'm looking to see if there is a way to give an event a region ID. Is this possible?
The event isn't stationary so setting the region through the mapping would not work, and I can't set the region ID along the path the event takes, as it would ruin the reason I am using them.
So, to put it in short terms, is it possible to provide a region ID to a moving event and only the moving event?
Thank you in advance.
Edit:
Just thought of this- An alternative would be editing the regions on the map while in game so the region moves with the event.
I'm not sure how to explain this but I will give it a go with a visual example.
How the event would move -
| = Empty O = Event
Before pushing Event:
| O |
| | |
| | |
After pushing Event:
| | |
| O |
| | |
And then the region would move with it like so -
| = Empty O = Region
Before pushing Event:
| O |
| | |
| | |
After pushing Event:
| | |
| O |
| | |
Alright, that was poorly demonstrated. But as the (poorly attempted) visual representation demonstrates, the alternative is to place the region ID down where the event is, and clear it when the event is pushed- Only to place it down again once the "pushing" is complete!
This was just another view on how this could be done. Any other alternatives or any way to do this would be great. Thanks.
I'm looking to see if there is a way to give an event a region ID. Is this possible?
The event isn't stationary so setting the region through the mapping would not work, and I can't set the region ID along the path the event takes, as it would ruin the reason I am using them.
So, to put it in short terms, is it possible to provide a region ID to a moving event and only the moving event?
Thank you in advance.
Edit:
Just thought of this- An alternative would be editing the regions on the map while in game so the region moves with the event.
I'm not sure how to explain this but I will give it a go with a visual example.
How the event would move -
| = Empty O = Event
Before pushing Event:
| O |
| | |
| | |
After pushing Event:
| | |
| O |
| | |
And then the region would move with it like so -
| = Empty O = Region
Before pushing Event:
| O |
| | |
| | |
After pushing Event:
| | |
| O |
| | |
Alright, that was poorly demonstrated. But as the (poorly attempted) visual representation demonstrates, the alternative is to place the region ID down where the event is, and clear it when the event is pushed- Only to place it down again once the "pushing" is complete!
This was just another view on how this could be done. Any other alternatives or any way to do this would be great. Thanks.
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