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Hello,I've been trying to figure this out for a while now and haven't had any luck so I'm hoping someone here can help or point me in the right direction.
So as stated in the thread's title I'm trying to give my characters the ability to actively move around the battlefield during battles. Similar to how it's done in The legends of heroes: trails of cold steel and Grandia. To give an example say that character A just started his turn and you select the attack option, normally character A would run-up to the enemy, swing his sword, and then run right back to his starting space. In Grandia or trails of cold steel however, Character A would: Run over to the enemy, swing his sword, and then stay in the new position he moved to when he attacked the enemy. This adds a bit of realism to the combat and makes battles a little more dynamic.
So after looking around the forums and messing around with note tag commands from plugins I managed to recreate this effect, I'll be it limited. You see I managed to get them to move freely and stay there until their next turn. However, at the start of the next round of turns, the characters return to the original position they were in at the start of the battle. That and when the enemies are too close the characters will face the wrong way when the attack, they also tend to overlap with each other if any character moves to the same location another character already moved to.
I figure that the way to fix these issues is either through plugins or note tag commands but I have no idea where to start, so I'm hoping some might be able to point me in the right direction on fixing them.
I know this post is super long but thank you for taking the time to read through this! and another thank you in advance for any help I get.

So as stated in the thread's title I'm trying to give my characters the ability to actively move around the battlefield during battles. Similar to how it's done in The legends of heroes: trails of cold steel and Grandia. To give an example say that character A just started his turn and you select the attack option, normally character A would run-up to the enemy, swing his sword, and then run right back to his starting space. In Grandia or trails of cold steel however, Character A would: Run over to the enemy, swing his sword, and then stay in the new position he moved to when he attacked the enemy. This adds a bit of realism to the combat and makes battles a little more dynamic.
So after looking around the forums and messing around with note tag commands from plugins I managed to recreate this effect, I'll be it limited. You see I managed to get them to move freely and stay there until their next turn. However, at the start of the next round of turns, the characters return to the original position they were in at the start of the battle. That and when the enemies are too close the characters will face the wrong way when the attack, they also tend to overlap with each other if any character moves to the same location another character already moved to.
I figure that the way to fix these issues is either through plugins or note tag commands but I have no idea where to start, so I'm hoping some might be able to point me in the right direction on fixing them.
I know this post is super long but thank you for taking the time to read through this! and another thank you in advance for any help I get.

