Just wanted to get some feedback on a possible adjustment I am thinking about making on my game. Basically, all of my classes use TP and most use MP for abilities. During the last several playthroughs I have noticed that for about the first 20 or so levels, a number of classes will pretty much just sit on 100TP as they don't really have a use for it until around level 20. So the idea I have contemplated was, why not give all the classes a unique skill that can use a full TP bar from the very start of the game? Nothing that would result in completely breaking combat, but enough that if you were struggling with a certain boss, you might be able to use it to turn the tide? Then after the classes get access to abilities that use more TP, they could decide if it was more beneficial to sit on TP or to use it on abilities that cost less but provide more effects. For example, for my fencer class, I planned an ability that at 100TP, would boost attack by 50% for three turns and hit a single enemy with a triple strike. But later on, they get access to elemental strikes, which deals damage to all targets for 35tp. Does anyone think that this would be something they would like to see in a game?