- Joined
- Mar 31, 2015
- Messages
- 537
- Reaction score
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My story takes the Hero into a situation where (I had planned) to give them a series of questions, the answers of which would lead them to what their "personal hero" would look like. Then I ran into a creative issue.
The story, as I have it written, requires the hero to have certain specific skills to accomplish certain things. While I want to give my players the freedom to choose their own destiny, I also do have to control certain aspects of the players skill development to allow the Hero to fill his unique role.
Would it be better to force the player into one specific class (which does "ascend" and change over time, so this one class isn't just one static class. It's more like a class array) to keep consistency with Story Telling? Or should I give the player more freedoms, and adapt the story around more broad, potential choices? The latter requires a huge re-write, but that's the easy part for me, or this wouldn't even be a choice.
The story, as I have it written, requires the hero to have certain specific skills to accomplish certain things. While I want to give my players the freedom to choose their own destiny, I also do have to control certain aspects of the players skill development to allow the Hero to fill his unique role.
Would it be better to force the player into one specific class (which does "ascend" and change over time, so this one class isn't just one static class. It's more like a class array) to keep consistency with Story Telling? Or should I give the player more freedoms, and adapt the story around more broad, potential choices? The latter requires a huge re-write, but that's the easy part for me, or this wouldn't even be a choice.