RMMV Gladatora V.1.9.5 Alpha (2-16-20)

Jeremiah Eastman

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Hey there gang. So the update is taking a little longer than I had expected. I am working full days on it and it's coming along nicely but a lot of the things I am working on in this update are very time consuming.

For instance, I have been reformatting any instances you receive loot in the game. The change I am making here is a minor one but looks better imo. What I didn't expect is to be 2 days into the rework and still have at least a day to go before it is done. Btw, I consider a day of work to be around 10 hours or more.

I am getting pretty excited to release the update now as I see the end of it in sight. I will still need to do a full test run through and have some more areas that need finishing up but I think if I stay at this rate the update should be out in 4 or 5 days.

Thank you all for taking a look and sticking with me. Wish you all the best and I will talk to you soon, take care. :smile:
 

MMMm

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That's very exciting news. 4 to 5 days? I can hardly wait to experience it. I always admire how hard and fast you work.
 

Jeremiah Eastman

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That's very exciting news. 4 to 5 days? I can hardly wait to experience it. I always admire how hard and fast you work.
Big thanks @MMMm I wish it was out sooner though. There were too many days since the last update, I wasn't able to work on the game. as much as I am now able to so going forward there should be a fairly consistent update rate.

Oh yeah that Merikh fight. It turns out I did have a way that she lives in the last update. We had talked about it and I looked thought the events but didn't find it so I figured I must have imagined making it but I found the condition in the troop events themselves. :smile: Turns out you just needed to make the battle take a certain amount of turns, you must have been killing her too fast. Maybe she needs a little buffing. Anyways I noticed this when I went to go add it the other day and thought I'd let ya know.

You have a good one bud, talk to you later.:smile:
 

Jeremiah Eastman

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Well it was a rough and sleepless 5 days but I have the update ready to go. There is a lot of new content in this one and a good deal of content submitted from community member @MMMm. :smile:

I hope you all like the new version and thanks for stopping by.



Update.png


Version 1.9.4 Alpha, 1-25-20 Update:



Maps.png
8 New Maps.
High Pass areas are located off of High Pass Gate.​
A new Lanista area has popped up off of Tiber Lake.​
A new section is being opened up off of the Ludus through Tasks.​

Testing Zone has gone through some upgrades.

Made many improvements to existing zones.

Shadows have been upgraded.

Graphics have been improved.



Recruits.png
3 New Recruits.

Hu Jun submitted from community member @MMMm.

Geddon is now "Slottable" in the Ludus.



Items Gear.png
4 New Items.

3 New Weapons.

14 New Armor pieces.

8 New Recipes.

New Ultra rare Legendary loot added to battles.
Now all, non Arena fights, have an "Ultra Rare" drop that you will likely never see.​

Bucklers are now craftable as intended.

Stat upgrade items have been turned into Tomes with brand new icons.

Improved the descriptions on most pieces of gear to better show how it affects the recruit.

No more chance of having 0 Augment slots on gear.

Improved the description on the Rudis.

Tier 1 and 2 gear now has Augment Slots to help reduce confusion.

Animals can now Auto Equip Collars.

Added a "Dire" version of the Collar and Guard.

Makeshift Cloth Cestus renamed to Cloth Cestus.

The Heavy Bandanna can now be crafted normally.

Augmenting armor with "Plate" type augs now also adds a slight Bleed resistance.

Removed the Record of Names from the Arena stat prize pool.

Gear now optimizes on Style change.
Togglable in the settings section.​



Skills.png
10 New Skills.

Enemy Canine Skills now scale properly.

Jaw Lock no longer changes the targets row.

Upped Sword Dance success rate to 20% from 10%.

Incapacitate and Perma Injuries now only apply from a Critical hit.
Chance raised to 5% from 1%.​

Hoplomachi's guard skill has been changed to Bulwark.
Bulwark: guards and adds a 5% damage mitigation for 3 turns.​


Graphics.png
New Graphics for the new Crocodile mobs.

Lots of new Icons. Many of which I just created.

2 New weapon graphics.

Many new map graphics.

Improved the Guard type battlers.

Misc.png
New Crocodile enemies.
Very difficult.​
Found in the open, they will chase you.​
Croc gear recipes added when you kill your first one.​

Optimized a lot of scripting. Reduced Parallel Process to almost nothing.

Renamed Front Row to Static Row and Back Row to Dynamic Row.
This is to better describe how a player should look at the rows.​
Static Row is anchored in the center of the battle taking the brunt of the damage.​
Dynamic Row is for the mobile. Dart around the outside of the battle to help stay safe.​

New method of Damage display which improves the feel of battles.

Made some fine tuning adjustments to all Styles stat growth.

New Maid type and maids.
Scholar type added. This is in the early stages but will be much more developed in the future.​

Added a lot of hidden flavor text.

Updated the Basic Info section with the new information.

You can now use your keys if using a keyboard to name things.

New format added for items and loot.
All instances of items now show the Icon before the name to help visually identify the item.​

Completed some missing story lines.

Lucciea now shows up in the jail cell when captured.

Made many improvements to the Style descriptions.
Easier to see what unique abilities Styles have.​

Reduced the agro range of Lanista Guards.


Fixes.png
Fixed a pathing issue in Corinas Lookout.

Fixed a pathing issue in the Lower Flatts.

Improved some labels in Gladatora and Gladatora East.

No more unlimited Mud Slickers from Simly.

Fixed some transforming logs.

Fixed some grammar issues.

Fixed a possible lock up in Lower Flatts.

Fixed NPC's that would walk in place.

Took many more steps to eradicate the 0 HP bug.

Fixed an issue with how Lions scaled.

Fixed an issue with Bridget's recruiting event.

Secret Event in the Testing Zone fixed.

Fixed a rare cause of a seemingly random crash.

Probably a bunch of other stuff I forgot about.
 
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Jeremiah Eastman

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Bravo! I already downloaded the new version and am excited to dive in!
Wow big thanks @Biestmann I am taking a little break today, as long as no hotfix is needed. My plan then for tomorrow is to play through your game. I have really been looking forward to checking out the new update. Your game is really the gold standard of games in development. :smile: I hope you like the new update and it gives you no trouble.
 

Jeremiah Eastman

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@MMMm has found some nice bugs in the new update including some missing spirtes which cause the game to lock up. I am releasing a hotfix to fix everything the he found. I'm very sorry if you already got the broken version.


Hotfix.png


Version 1.9.4.b Alpha, 1-26-20 Hotfix:

Added the missing sprite sheets.

Removed the lock on Bonds. Change them now as you see fit.

Fixed a cause of a random crash in battle.

Fixed some interaction between Bounty Board Tasks.

Lucciea now wanders her cell so she can conversate.

Fixed some bad grammar.

Added the missing Special ability to Lark.

The Taskmaster now has the proper corpse image.

You can no longer loot through the bars in Lanista's House.

Fixed Larks recruitment and made improvements to the event.

Veridia's gear now uses an exclamation.

Hu Jun's Task is no longer level 251 recommended.

Fixed an issue with Triggand's Bond.
 
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Jeremiah Eastman

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a little bug I found trying to interact with the bow.
Dang sorry about that bud. I had an i where a w needed to be in its code. I just hope that's the only one of those. This last big update I changed 1000s of instances where items and gear were given out. I tried to be very careful about each one but I over looked that bow so there could be more. Thanks for letting me know about that one.:smile:
 

Jeremiah Eastman

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Hey gang I have a new update uploaded. I am currently recovering from the worst sickness I have ever experienced. So I will keep this short. I'm still pretty out of it so I hope this all makes sense.:smile:

This update fixes many long standing issues as well as adds some new content like the new scholar/library system and the beginning Ally Tasks. There is also a lot of general polish being added to prepare for the upcoming beta version.


Update.png
Version 1.9.5 Alpha, 2-16-20 Update:

  • 5 New Maps.
  • New Ludus Library expansion now available.
    • Create special, upgradable versions of stat tomes here.
    • Finish Dennasa's task to access the Library.
  • Added a new battleback to High Pass East.
  • Fixed many graphic issues throughout existing maps.

Recruits.png
  • Animal Styles have been split into 2 versions.
    • The two Styles share some skills but also have their own specific skills.
    • Assault Animals have an Offensive focus.
      • These animals can have 2 Claw weapons attached to their muzzle.
    • Protect Animals have a Defensive focus.
      • These animals can have shields attached to them.
  • Upgraded and improved many recruit Special Abilities.
  • A couple recruits have had their Styles changed.
  • Corrected some issues with Thex's dialog.
  • Hu Jun no longer dies instantly on Permadeath mode.

Items Gear.png
  • New Augment Type "Link".
    • Link augments can only be attached to Bonds.
    • Links are most commonly acquired from the new Ally Tasks.
  • 23 New Items.
  • Some equipment slots have been renamed.
    • Ie. Bow, Arrow, Net.
  • You can now shoot the final arrow in an arrow slot.
  • Nets and Ropes are now Offhand only.
  • New weapon type designation for 2 handers.
  • 2 Handed weapons overall damage increased from 130% to 150%.
  • Overhauled equipment optimization.
    • Now works perfectly.
    • Bond slot location had to be moved.
  • Fixed an issue where some styles would lose equipment slots.
  • Fixed an issue that caused equipment to occasionally duplicate.
  • Increased Agility on Gloves and Claws.
  • Hoplomachi can now equip Axes.
  • Gladiatrix's can no longer equip 2 handers.
  • Shepherd Crook is now an Instrument and gives +50% Attack.
  • Fixed a crash caused from looting the Bow in Nines Clearing.
Skills.png

  • Major Action Sequence overhaul.
    • Many new Action Sequences.
    • Many errors fixed in existing sequences.
    • Many sequences have been improved to better represent the skill.
  • 5 New Skills.
  • Removed Stamina damage.
    • This was mainly to prevent possible crashes with certain types of skills.
    • Skills that did Stamina damage now deal HP damage and have been rebalanced.
  • Feed Skills now heal 10% HP.
  • Animal Skills have gone through a slight rebalancing to handle new animal Styles.

Graphics.png
  • Some new custom icons.
  • New Victory window, cleaner and quicker.
  • Readjusted Title and Settings window layouts.
  • Edited default and a couple other Window skins.
  • Buffs and Debuffs no longer display a code in battle.

Tasks.png
  • New Ally Tasks have been introduced.
    • 3 added so far.
    • These tasks are meant to improve the personal stories between recruits.
    • These are tasks between 2 Allies and you are locked to those allies until the task is complete.
    • To initiate these you must talk to an ally in the ludus with the corresponding ally.
    • Current working set ups are.
      • Triggand and Starah.
      • Brannus and Thex.
      • Thex and Brannus.
  • Tasks are now auto tracked upon receiving the task.
  • Fixed an Issue with the Bandits Wanted task and improved its ending event.
  • Made improvements to the Night in the Graveyard Task.
  • Made Improvements to the Gorge Stalker Task.

Misc.png
  • You can now escape from random battles on Easy and Normal difficulties.
  • New Music for the Ludus.
  • Made many improvements to troop spacing.
  • Basic Info section has been updated.
  • Changed remaining instances of Front and Back Rows to Static and Dynamic.
  • Enemy HP now shows in number form as well.
  • Turns out there never was a 0 HP bug, this change should help reflect true HP.
  • Arena Medicus Supply rewards lowered to 1 from 3 per fight.
  • Rebalanced Tier 2 Arena Board rewards.
  • Lowered overall exp. curve across the board to make leveling easier.
  • Fixed an issue with Hard mode Crocodiles.
  • Fixed an issue with the Crocs in the Old Road.
  • Moved all Ludus recruit dialog to the lower window.
  • Many, many other minor fixes, tweaks and improvements not mentioned.
 

Jeremiah Eastman

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Hope you get well soon my dude
Thanks much bud, I'm getting there but it's really hanging on. I have some sort of a lung infection I am working through but everything else is good. How have you been? Hope all has been well and I'll talk to ya later have a good one.
 

Drago9

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Thanks much bud, I'm getting there but it's really hanging on. I have some sort of a lung infection I am working through but everything else is good. How have you been? Hope all has been well and I'll talk to ya later have a good one.
Lung infection sounds pretty nasty considering Covid-19 is spreading world wide. Get checked just in case and I hope you get better soon.
 

EuphemiaArtoria

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This game is so deep! I wanted to take a quick look and share some thoughts but there's so much to it I feel a little bad for not going into more detail. I think I'll have to give this another look in future, but I still wanted to share some feedback now all the same!

Love the theme, love Roman history, and it's nice to see something that stands out from the medieval fantasy that is RMMV's default.

I did find it a little confusing that although there are a lot of videos linked for the game, most of them seem to be Let's Plays or similar by a non-developer. It's so cool that these exist, but as the first piece of media I saw for the game they really threw me, I was hoping to see something introductory that would give me an idea of what the game was like but instead I got a real deep dive on some of the combat mechanics. Again, this is really cool, it's just disorienting as the first thing you see. Also, it did totally give me the impression of just how much you can get into the combat in this game.

Again, really sorry, I didn't get deep into the demo, and I'm going to comment on something really *really* near the start, BUT it was super interesting to me so I still want to comment on...

This menu screen!

Gladatora 28_03_2020 18_50_19.png

First of all, I really adore that this is made from a map, and uses a combination of tiles + a parallax background to create a frame and an animated backdrop. Totally ingenious. Making the player sprite a cursor is also really clever. I couldn't exactly figure out how you forced the player/cursor to move on to the next item instead of stopping between (maybe on-touch events that care about which way the player is "facing"?) but still, again, very cool.

Two things;
One, the camera is not locked horizontally, so when you scroll over to Hard the screen shifts a little to the right, and back when you scroll to easy. It doesn't feel quite right for a menu to scroll like this. Personally, I'd look for a way to lock it in place.

Two, it did take me a moment to figure out that I had to navigate back to the left to scroll down. I was trying to think whether it would be technically possible to make the cursor move down when it's on normal/hard, i.e. go to permadeath from there. I think it depends on how the eventing works but doesn't seem impossible?

ANYWAY,

Like I said, I'm really sorry I didn't get deeper into this game yet, but it looks really impressive and I had to have a say about even this menu! Hopefully I'll get a chance to look at this again and give you more in depth thoughts.
 

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