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A new video was just released from Hypnojo Gaming in which he highlights some of the upcoming updates to Gladatora. If you check it out I thank you and if you can subscribe to Hypnojo on youtube I am sure he would be excited.
Videos
Drifty First Impression
The review is of the 1.5.1 Alpha update. Any issue found within the review, like the word bolster and the masked man fight, was remedied in the 1.6.0 update. The review shows just a small bit of what's in the game, it would take way to long to cover everything. But it's still a great Drifty to watch.
Hypnojo Gaming Playthrough
First video, in a play through series, Hypnojo will be uploading. He's a new Youtuber trying to make it so show him some love.
Also, if any of you devs would like Hypnojo to do a game play or first look of your game just get in touch with him on his Discord or Twitter. He has informed me that he would love to do these for anyone here that has interest, so take advantage of that service.
Second video from Hypnojo's playthrough.
3rd Video in Hypnojo's playthrough.
This is the 4th Video in Hypnojo's playthrough. The support from you all has been amazing. I really hope you enjoy the new episode.
Video 5 has Hypnojo finding the long lost sister, among other things.
In the 6th installment of the play through, Hypnojo discovers the power of the Sagittarii.
In this, the 7th video, Hypnojo creates a special team build and tests it out. Things go rather well and I feel this video really helps to showcase some of the games possibilities.
The review is of the 1.5.1 Alpha update. Any issue found within the review, like the word bolster and the masked man fight, was remedied in the 1.6.0 update. The review shows just a small bit of what's in the game, it would take way to long to cover everything. But it's still a great Drifty to watch.
Hypnojo Gaming Playthrough
First video, in a play through series, Hypnojo will be uploading. He's a new Youtuber trying to make it so show him some love.
Second video from Hypnojo's playthrough.
3rd Video in Hypnojo's playthrough.
This is the 4th Video in Hypnojo's playthrough. The support from you all has been amazing. I really hope you enjoy the new episode.
Video 5 has Hypnojo finding the long lost sister, among other things.
In the 6th installment of the play through, Hypnojo discovers the power of the Sagittarii.
In this, the 7th video, Hypnojo creates a special team build and tests it out. Things go rather well and I feel this video really helps to showcase some of the games possibilities.
Synopsis:
This is a game created in honor to the gladiators of old, in RPG Maker MV fashion. You will not be finding any magic in this game. Gladatora is a fictional city where the sport of the arena is booming, creating new opportunities for those willing to take it. While Gladatora is a fictional place, it exists within the real world of ancient Rome, and its surrounding lands.
You will guide a team of growing, once slaves, in their efforts to gain fame and fortune in the arena. All the while managing their own meager ludus and trying their hardest not to let Rome discover their true intentions and deadly secret. A secret made deadly by previous actions. Pushed to far this small band of slaves revolt against their Dominus and overthrow him and his allies. The group then finds themselves in a position to claim the ludus as their own, but is carving out this new life worth the great risk involved?
There are many different class types and unique bond arrangements. The combinations are endless which can offer many unique play though styles and experiences.
Triggand and his allies have the high hopes of turning their newly won ludus into a place where free folk can come and carve out their own destiny. And do so while not having to answer to a master but fighting for themselves, if they so choose. Beware, however, if Magistrate Brunnius takes notice of your criminal activities you will start to see growing punishment. Adversely, improving your good name will bring much fortune on your new journey.
Characters of Note:
Triggand, our circumstantial leader. Once a slave owned by his previous Dominus. Now he is thrust into the position of Dominus himself.
Starah,
Thex and
Brannus. These are Triggands fellow slaves and allies, who now find themselves as founding members to their risky new movement. With their help Triggands plan may just stand a chance.
Ordos, your old friend and training partner. Now, after a great misfortune, he takes up the mantle of Doctori for the new, rogue ludus. Learn from him as he trains those you recruit to dominate within the arena.
Magistrate Brunnius, the law in Gladatora. Keep on his good side to achieve true success.
Settonius, a rival ludus owner with an arena of his own. Do battle against his many champions, though only available once a day.
Korigus, another rival ludus owner. Once your reputation has grown enough you may be able to join in on his nightly wager battles.
Noliana, the greatest known Gladiatrix. A female only gladiator style that she has mastered and will teach to your recruits if you can prove yourself worthy.
Vettius, a grand Sagittarii that will train your recruits in the ways of the bow if that is a path you choose.Changelog:
Version 1.9.6 Alpha, 4-22-20 Update:
- 3 New Maps.
- You can now talk to Handyman Bravus to have him upgrade the Archery Range and Ludus Library before obtaining the lead NPC's for the areas.
- Removed scrolling on the opening menu and improved mobility.
- Fixed an issue with resetting in the opening menu.
- On map enemies now give a better warning when agroed.
- Fixed a few unintended passable tiles.
- Made further improvements to shadows.
- Over 475 Brand new Icons and in battle weapons.
- Added a slight stretch to sprites. You can now see their bodies.
- Softened Torch glow and adjusted some other lighting.
- Large Reinforced copper Hasta now has its own image.
- Two handers are once again visible in battle.
- There is now a different icon for each type of arrow when attacking.
- 5 amazing new window skins replaced 5 old ones.
- Standard gear no longer looks damaged.
- New Tier 8 Weapons and armor. All in the Roman Auxiliary theme.
- 4 New Items.
- 17 New Weapons.
- 26 New Armor pieces.
- 37 New Recipes.
- Normalized the balance on some gear that needed it.
- Fixed some incorrect icons in the crafting windows.
- Lowered Crafting cost of some over priced gear.
- Corrected Aug slots on the Lionhelm and Fabled Lionhelm.
- Renamed some knives that were misnamed.
- Renamed Lyres to Lutes.
- Added a new Ultra Rare to named Direwolves.
- 1 New Ally Task between Nixus and Modius.
- Fixed an issue that prevented Tomes from spawning.
- Fixed an issue that caused the Errands to lock up if attempted with an animal.
- New Music added, replaced some old music.
- Made improvements to how music is handled.
- Some new sound effects.
- Fixed some grammar issues.
- Dimachaeri no longer attack 4 times.
- Lower Ludus Addition renamed to Ludus Annex.
- Added Bonus DP, Tomes Available and Explorer Points to the Path Tab.
- Explorer Level 11 now unlocks Ludus Bard and Alternate Ludus BGM.
- Added Block chance to shield info.
- Fixed an issue with how nets reward the player.
- Text from looting apples now appears on the bottom window.
- Added more to the Detlus event.
- Fixed an oversight with stealing.
Version 1.9.5 Alpha, 2-16-20 Update:
- 5 New Maps.
- New Ludus Library expansion now available.
- Create special, upgradable versions of stat tomes here.
- Finish Dennasa's task to access the Library.
- Added a new battleback to High Pass East.
- Fixed many graphic issues throughout existing maps.
- Animal Styles have been split into 2 versions.
- The two Styles share some skills but also have their own specific skills.
- Assault Animals have an Offensive focus.
- These animals can have 2 Claw weapons attached to their muzzle.
- Protect Animals have a Defensive focus.
- These animals can have shields attached to them.
- Upgraded and improved many recruit Special Abilities.
- A couple recruits have had their Styles changed.
- Corrected some issues with Thex's dialog.
- Hu Jun no longer dies instantly on Permadeath mode.
- New Augment Type "Link".
- Link augments can only be attached to Bonds.
- Links are most commonly acquired from the new Ally Tasks.
- 23 New Items.
- Some equipment slots have been renamed.
- Ie. Bow, Arrow, Net.
- You can now shoot the final arrow in an arrow slot.
- Nets and Ropes are now Offhand only.
- New weapon type designation for 2 handers.
- 2 Handed weapons overall damage increased from 130% to 150%.
- Overhauled equipment optimization.
- Now works perfectly.
- Bond slot location had to be moved.
- Fixed an issue where some styles would lose equipment slots.
- Fixed an issue that caused equipment to occasionally duplicate.
- Increased Agility on Gloves and Claws.
- Hoplomachi can now equip Axes.
- Gladiatrix's can no longer equip 2 handers.
- Shepherd Crook is now an Instrument and gives +50% Attack.
- Fixed a crash caused from looting the Bow in Nines Clearing.
- Major Action Sequence overhaul.
- Many new Action Sequences.
- Many errors fixed in existing sequences.
- Many sequences have been improved to better represent the skill.
- 5 New Skills.
- Removed Stamina damage.
- This was mainly to prevent possible crashes with certain types of skills.
- Skills that did Stamina damage now deal HP damage and have been rebalanced.
- Feed Skills now heal 10% HP.
- Animal Skills have gone through a slight rebalancing to handle new animal Styles.
- Some new custom icons.
- New Victory window, cleaner and quicker.
- Readjusted Title and Settings window layouts.
- Edited default and a couple other Window skins.
- Buffs and Debuffs no longer display a code in battle.
- New Ally Tasks have been introduced.
- 3 added so far.
- These tasks are meant to improve the personal stories between recruits.
- These are tasks between 2 Allies and you are locked to those allies until the task is complete.
- To initiate these you must talk to an ally in the ludus with the corresponding ally.
- Current working set ups are.
- Triggand and Starah.
- Brannus and Thex.
- Thex and Brannus.
- Tasks are now auto tracked upon receiving the task.
- Fixed an Issue with the Bandits Wanted task and improved its ending event.
- Made improvements to the Night in the Graveyard Task.
- Made Improvements to the Gorge Stalker Task.
- You can now escape from random battles on Easy and Normal difficulties.
- New Music for the Ludus.
- Made many improvements to troop spacing.
- Basic Info section has been updated.
- Changed remaining instances of Front and Back Rows to Static and Dynamic.
- Enemy HP now shows in number form as well.
- Turns out there never was a 0 HP bug, this change should help reflect true HP.
- Arena Medicus Supply rewards lowered to 1 from 3 per fight.
- Rebalanced Tier 2 Arena Board rewards.
- Lowered overall exp. curve across the board to make leveling easier.
- Fixed an issue with Hard mode Crocodiles.
- Fixed an issue with the Crocs in the Old Road.
- Moved all Ludus recruit dialog to the lower window.
- Many, many other minor fixes, tweaks and improvements not mentioned.
Added the missing sprite sheets.
Removed the lock on Bonds. Change them now as you see fit.
Fixed a cause of a random crash in battle.
Fixed some interaction between Bounty Board Tasks.
Lucciea now wanders her cell so she can conversate.
Fixed some bad grammar.
Added the missing Special ability to Lark.
The Taskmaster now has the proper corpse image.
You can no longer loot through the bars in Lanista's House.
Fixed Larks recruitment and made improvements to the event.
Veridia's gear now uses an exclamation.
Hu Jun's Task is no longer level 251 recommended.
Fixed an issue with Triggand's Bond.
8 New Maps.
Testing Zone has gone through some upgrades.
Made many improvements to existing zones.
Shadows have been upgraded.
Graphics have been improved.
3 New Recruits.
Hu Jun submitted from community member @MMMm.
Geddon is now "Slottable" in the Ludus.
4 New Items.
3 New Weapons.
14 New Armor pieces.
8 New Recipes.
New Ultra rare Legendary loot added to battles.
Bucklers are now craftable as intended.
Stat upgrade items have been turned into Tomes with brand new icons.
Improved the descriptions on most pieces of gear to better show how it affects the recruit.
No more chance of having 0 Augment slots on gear.
Improved the description on the Rudis.
Tier 1 and 2 gear now has Augment Slots to help reduce confusion.
Animals can now Auto Equip Collars.
Added a "Dire" version of the Collar and Guard.
Makeshift Cloth Cestus renamed to Cloth Cestus.
The Heavy Bandanna can now be crafted normally.
Augmenting armor with "Plate" type augs now also adds a slight Bleed resistance.
Removed the Record of Names from the Arena stat prize pool.
Gear now optimizes on Style change.
10 New Skills.
Enemy Canine Skills now scale properly.
Jaw Lock no longer changes the targets row.
Upped Sword Dance success rate to 20% from 10%.
Incapacitate and Perma Injuries now only apply from a Critical hit.
Hoplomachi's guard skill has been changed to Bulwark.
Lots of new Icons. Many of which I just created.
2 New weapon graphics.
Many new map graphics.
Improved the Guard type battlers.
New Crocodile enemies.
Optimized a lot of scripting. Reduced Parallel Process to almost nothing.
Renamed Front Row to Static Row and Back Row to Dynamic Row.
New method of Damage display which improves the feel of battles.
Made some fine tuning adjustments to all Styles stat growth.
New Maid type and maids.
Added a lot of hidden flavor text.
Updated the Basic Info section with the new information.
You can now use your keys if using a keyboard to name things.
New format added for items and loot.
Completed some missing story lines.
Lucciea now shows up in the jail cell when captured.
Made many improvements to the Style descriptions.
Reduced the agro range of Lanista Guards.
Fixed a pathing issue in Corinas Lookout.
Fixed a pathing issue in the Lower Flatts.
Improved some labels in Gladatora and Gladatora East.
No more unlimited Mud Slickers from Simly.
Fixed some transforming logs.
Fixed some grammar issues.
Fixed a possible lock up in Lower Flatts.
Fixed NPC's that would walk in place.
Took many more steps to eradicate the 0 HP bug.
Fixed an issue with how Lions scaled.
Fixed an issue with Bridget's recruiting event.
Secret Event in the Testing Zone fixed.
Fixed a rare cause of a seemingly random crash.
Probably a bunch of other stuff I forgot about.
High Pass areas are located off of High Pass Gate.
A new Lanista area has popped up off of Tiber Lake.
A new section is being opened up off of the Ludus through Tasks.
Testing Zone has gone through some upgrades.
Made many improvements to existing zones.
Shadows have been upgraded.
Graphics have been improved.
3 New Recruits.
Hu Jun submitted from community member @MMMm.
Geddon is now "Slottable" in the Ludus.
4 New Items.
3 New Weapons.
14 New Armor pieces.
8 New Recipes.
New Ultra rare Legendary loot added to battles.
Now all, non Arena fights, have an "Ultra Rare" drop that you will likely never see.
Bucklers are now craftable as intended.
Stat upgrade items have been turned into Tomes with brand new icons.
Improved the descriptions on most pieces of gear to better show how it affects the recruit.
No more chance of having 0 Augment slots on gear.
Improved the description on the Rudis.
Tier 1 and 2 gear now has Augment Slots to help reduce confusion.
Animals can now Auto Equip Collars.
Added a "Dire" version of the Collar and Guard.
Makeshift Cloth Cestus renamed to Cloth Cestus.
The Heavy Bandanna can now be crafted normally.
Augmenting armor with "Plate" type augs now also adds a slight Bleed resistance.
Removed the Record of Names from the Arena stat prize pool.
Gear now optimizes on Style change.
Togglable in the settings section.
10 New Skills.
Enemy Canine Skills now scale properly.
Jaw Lock no longer changes the targets row.
Upped Sword Dance success rate to 20% from 10%.
Incapacitate and Perma Injuries now only apply from a Critical hit.
Chance raised to 5% from 1%.
Hoplomachi's guard skill has been changed to Bulwark.
Bulwark: guards and adds a 5% damage mitigation for 3 turns.
New Graphics for the new Crocodile mobs.Lots of new Icons. Many of which I just created.
2 New weapon graphics.
Many new map graphics.
Improved the Guard type battlers.
New Crocodile enemies.
Very difficult.
Found in the open, they will chase you.
Croc gear recipes added when you kill your first one.
Optimized a lot of scripting. Reduced Parallel Process to almost nothing.
Renamed Front Row to Static Row and Back Row to Dynamic Row.
This is to better describe how a player should look at the rows.
Static Row is anchored in the center of the battle taking the brunt of the damage.
Dynamic Row is for the mobile. Dart around the outside of the battle to help stay safe.
New method of Damage display which improves the feel of battles.
Made some fine tuning adjustments to all Styles stat growth.
New Maid type and maids.
Scholar type added. This is in the early stages but will be much more developed in the future.
Added a lot of hidden flavor text.
Updated the Basic Info section with the new information.
You can now use your keys if using a keyboard to name things.
New format added for items and loot.
All instances of items now show the Icon before the name to help visually identify the item.
Completed some missing story lines.
Lucciea now shows up in the jail cell when captured.
Made many improvements to the Style descriptions.
Easier to see what unique abilities Styles have.
Reduced the agro range of Lanista Guards.
Fixed a pathing issue in Corinas Lookout.
Fixed a pathing issue in the Lower Flatts.
Improved some labels in Gladatora and Gladatora East.
No more unlimited Mud Slickers from Simly.
Fixed some transforming logs.
Fixed some grammar issues.
Fixed a possible lock up in Lower Flatts.
Fixed NPC's that would walk in place.
Took many more steps to eradicate the 0 HP bug.
Fixed an issue with how Lions scaled.
Fixed an issue with Bridget's recruiting event.
Secret Event in the Testing Zone fixed.
Fixed a rare cause of a seemingly random crash.
Probably a bunch of other stuff I forgot about.
Older Changelogs removed due to space constraints. These older patch notes can still be found in the Changelogs file in the Gladatora.zip.
Community Contributions:
The list of community member contributed recruits is growing with more on the way. I wanted to highlight these recruits so the players would know whats what and as an extra thank you for the additions. The graphics for these recruits have all been submitted by the contributing members.
Hypnojo, Created by Hypnojo, of Hypnojo Gaming. He is a very skilled Orator and can help you unlock the Orator style for everyone.
Poryg, created by the great @Poryg of course. As well as some extensive dialogs for this character.
Nine, created by member @Drago9. This great recruit introduced a new battle type that will be used more and more as the game grows.
Lucceia, created by the amazing @MMMm. A deadly Scissores but how far can she be trusted?
Mary, One of @MMMm creations. She is the leader of a good will movement and a powerful Orator.
Brigit, created by the amazing @MMMm. Starah's long lost little sister, this character has introduced a new style of recruiting and some really cool events, as well as a pretty useful Bond.
Forty, Another one of @MMMm creations. Forty is an ex bandit that sells random goods if you can find him. This would be a very useful addition to your Ludus.
Hu Jun, another wonderful addition submitted by the great @MMMm Can you convince him to give up his bandit ways?
Hypnojo, Created by Hypnojo, of Hypnojo Gaming. He is a very skilled Orator and can help you unlock the Orator style for everyone.
Poryg, created by the great @Poryg of course. As well as some extensive dialogs for this character.
Nine, created by member @Drago9. This great recruit introduced a new battle type that will be used more and more as the game grows.
Lucceia, created by the amazing @MMMm. A deadly Scissores but how far can she be trusted?
Mary, One of @MMMm creations. She is the leader of a good will movement and a powerful Orator.
Brigit, created by the amazing @MMMm. Starah's long lost little sister, this character has introduced a new style of recruiting and some really cool events, as well as a pretty useful Bond.
Forty, Another one of @MMMm creations. Forty is an ex bandit that sells random goods if you can find him. This would be a very useful addition to your Ludus.
Hu Jun, another wonderful addition submitted by the great @MMMm Can you convince him to give up his bandit ways?Screenshots:
Currently:
- 109 Maps.
- 4 Endings with multiple play through options.
- 13 Weapon types, 8 tiers each and some with alternate types like 2 handed or curved.
- 11 Armor types with 8 tiers.
- Many hidden rare and ultra rare gear pieces to find.
- 17 Class styles.
- 13 Subclass styles to match the weapon types.
- 7 Skills per style type.
- 2 Ultimate type skills per weapon class type.
- 338 Skills with Action sequencing
- 247 Items
- 192 Weapons
- 293 Armor Pieces
- 423 Recipes
- 17 Special rare named mobs to seek out. Not part of arena battles.
- 7 Possible Arena board dailies.
- 44 Playable characters.
- 3 Difficulty settings with fine tuning possible through the Enemy Exp Modifier.
- Optional Perma Death and Perma Injury modes.
- Perma Injury mode Forces recruits to retire if they become too hurt.
- 7 Random fame reward tiers with 10 possible rewards per tier.
- 47 Tracked tasks, plus countless other non tracked ones.
- Secrets hidden throughout the game that the best detective would have trouble finding.
- 1025 Switches.
- 703 Variables.
- Over 700 custom icons.
- 302 Common Events
Features:
- No two playthroughs are the same. Endless combinations of group types and strategies. Play how you want to.
- 3 difficulty settings and an Enemy Experience Modifier combine to make a gaming experience you can fine tune to your liking.
- Optional Permadeath mode for added difficulty.
- Perma Injuries if recruit gets too damaged they have to retire back into the world.
- Play as community members Poryg and Drago9, named Nine. and enjoy content created by them.
- Side view battle system.
- Job point system.
- Errand System similar to Final Fantasy Tactics Tavern Tasks.
- Multiple play throughs with actor and item carry over.
- Crafting system which is a heavy influence on upgrades.
- Salvage system requiring special Tools.
- Recruit allies from among the population and grow your numbers.
- Bond System, Increase you relationships and unlock custom character growth paths.
- Achievement system for that sense of accomplishment.
- Save your various group make ups in the Group Sets section.
- Randomly knock off enemy gear in battle, lowering enemy stats.
- Bed system, you can only have as many allies as you have beds for them.
- Increase Fame as you win in the arena or complete tasks.
- Earn great rewards for increasing your Fame and possibly earn true freedom and the special unlockable Style, Rudiarius.
- Ludus Reputation system that monitors your acceptance in the game and will reward you accordingly.
- Simple yet effective healing system. Use Medical type items and increase your healing First Aid stat.
- Other special recruitable types like Blacksmith, and Gladiatrix with special affects on your Ludus.
- "Styles", or “Classes” made to represent the real gladiators styles, like Myrmillo and Retiarii. Equipment allowances to match what the real gladiator would wear.
- Day/night system.
- Arena board is random daily with different options possible from day to day.
- Weapon proficiencies to improve your ability with each weapon type. The more you use it, the better you become with it.
Fan Art:

Here we have a wonderful new fan art of the closest person Gladatora has to a lead, Triggand. This great artwork comes to us from the talented GabrielSimoes @Deviant Art Link

Gabriel has created a new more HD version of his Triggand art! Very amazing work and quick as well. Show this amazing artist some love if you get a chance. His art link is right above the new image. I am again, very humbled.

Long lost sisters, Starah and Brigit.
Wonderful fan art by the artist Kakaa4 @Deviant Art Link
Terminology:
Ludus:
A training school, as it were, for slaves to be used in the arena to gain coin for their masters.
Denari:
Denari was the standard Roman silver coin from its introduction in the Second Punic War c. 211 BC to the reign of Gordian III (AD 238-244), when it was gradually replaced by the Antoninianus. It continued to be minted in very small quantities, likely for ceremonial purposes, until and through the tetrarchy (293-313).
Dominus:
Dominus is the Latin word for master or owner. As a title of sovereignty the term under the Roman Republic had all the associations of the Greek Tyrannos; refused during the early principate, it finally became an official title of the Roman Emperors under Diocletian (this is where the term dominate, used to describe a political system of Roman Empire in 284-476, is derived from). Dominus, the French equivalent being "sieur", was the Latin title of the feudal, superior and mesne, lords, and also an ecclesiastical and academical title. The ecclesiastical title was rendered in English "sir", which was a common prefix before the Reformation for parsons, as in Sir Hugh Evans in Shakespeare's Merry Wives of Windsor. In the past, the academical use was for a Bachelor of Arts. The shortened form "Dom" is used as a prefix of honor for ecclesiastics of the Catholic Church, and especially for members of the benedictine and other religious orders.
Domina:
The lady of the ludus. Generally the Dominus's wife. A lady, a title formerly given to noble ladies who held a barony in their own right.
Doctori:
Head trainer of the slaves within a ludus, responsible for their success or failure. When a new recruit (novicius) entered one of the gladiators ludus's to commence gladiator training he was assessed by the lanista, a doctori, the gladiator's trainer and he would be checked by a medicus (a doctor, not to be confused with the doctori) for any medical problems and whether he was physically suitable to train as a gladiator and equipped to withstand the rigours of training and combat.
Missio:
Submitting in battle, or, escaping. The term "missio" refers to the sign that a gladiator may give when they cede a fight to their opponent. It serves as both an acknowledgement of defeat and a plea for mercy. A gladiator performing missio would raise either hand with their middle and index fingers together and the remainder of their fingers clenched.
Medicus:
A medical orderly or doctor, as seen in variuos forms: medicus Castrorum - a doctor of the camp. Medicus Chirurgus - a surgeon. Medicus Duplicarius - a non-commissioned officer on double pay in the medical service. Medicus Ordinarius - a medical officer. Medicus Pecuarius - a vet.
Lanista:
A lanista was a man who purchased and looked after gladiators. They could gain considerable wealth in renting or selling gladiators, particularly to small, local games but their social status was considered low. Newly bought gladiators were formed into troupes called 'Familia gladiatorium'.
Primus:
The primary event of a series (usually a day's worth) of gladiatorial games. Basically, the "main event" or "main attraction". This could be anything from an epic re-creation of a historical battle, a "battle royal" between dozens of fighters, a duel between highly skilled and famous gladiators or the much-anticipated execution of a major criminal or enemy of Rome.
Verutum:
The verutum, plural veruta (Latin: spit), was a short javelin used in the Roman army. This javelin was used by the velites for skirmishing purposes, unlike the heavier pilum, which was used by the hastati and principes for softening the enemy before advancing into close combat. The verutum's shaft was about 1.1 meters long, much shorter than the pilum (2 meters), and its point measured about 13 centimeters long. The verutum had either an iron shank like the pilum or a tapering metal head. It was thrown with the aid of a throwing strap, or amentum.
Popina:
The popina (plural: popinae) was an ancient Roman wine bar, where a limited menu of simple foods (olives, bread, stews) and selection of wines of varying quality were available. The popina was a place for plebeians of the lower classes of Roman society (slaves, freedmen, foreigners) to socialise and in Roman literature they were frequently associated with illegal and immoral behavior.
Lora:
A bitter wine made from the grape skin husks, seeds and any other product left over from the pressing process. Fermented by soaking in water, it was generally served to slaves, though some lower classes, and even soldiers may have had access to wines that were hardly any better. Today these excess grape products are used in distilling the liquor Grappa.
Cyser:
A blend of honey and apple juice fermented together. A Polish mead, made using three units of water for each unit of honey.
Vinum Dulce:
A sweet wholesome wine, made from dried grapes that were pressed in the heat of the day.
Parmula:
Parma or parmula (the diminutive of parma) was a type of round or square shield used by the Roman army, especially during the later period of Imperial history. The Parma was about 36 inches (91 cm) across (or less) and had iron in its frame, making it a very effective piece of armor. The Parma was used by legionnaires in the Early Republican period of Rome's history by the lowest class division of the army, the Velites. The Velites' equipment consisted of a parma, javelin, sword and helmet. Later, the parma was replaced by the body length scutum.
Scutum:
The Scutum was a type of shield used among Italic peoples in the archaic period, and then by the army of ancient Rome starting about the fourth century BC. The Romans adopted it when they switched from the military formation of the hoplite phalanx of the Greeks to the formation with maniples. In the former, the soldiers carried a round shield, which the Romans called clipeus. In the latter, they used the scutum, which was a larger shield. Originally it was an oblong and convex shield. By the first century BC it had developed into the rectangular, semi-cylindrical shield that is popularly associated with the scutum in modern times. This was not the only shield the Romans used; Roman shields were of varying types depending on the role of the soldier who carried it. Oval, circular and rectangular shields were used throughout Roman history.
Subligaculum:
A subligaculum was a kind of undergarment worn by ancient Romans. It could come either in the form of a pair of shorts, or in the form of a simple loincloth wrapped around the lower body. It could be worn both by men and women.
Galea:
A galea was a Roman soldier's helmet. Some gladiators, myrmillones, also wore a bronze galea with a face mask and a decoration, often a fish on its crest. The exact form or design of the helmet varied significantly over time, between differing unit types, and also between individual examples. Pre-industrial production was by hand, so it is not certain to what degree there was any standardization even under the Roman Empire.
Fascia and Ocrea:
A Fascia was protective leg padding worn below a greave. It consisted of a band of material, skin, or leather. An ocrea was a metal leg guard, or greave, that ran from the knee, or sometimes the thigh, to below the shin protecting the front of the leg
Manicae and Galerus:
The Manicae were wraps of leather and cloth for arm and wrist padding. The Galerus was the distinctive metal shoulder guard of the gladiator such as the Retiarii or the Laquerarii
Cingulum:
The Cingulum was wide leather belt which was to protect the gladiators waistline from being injured. The Cingulum was often strengthened with metal plates
Latifundium:
A latifundium is a very extensive parcel of privately owned land. The latifundia (Latin: lātus, "spacious" + fundus, "farm, estate") of Roman history were great landed estates specializing in agriculture destined for export: grain, olive oil, or wine. They were characteristic of Magna Graecia and Sicily, Egypt, Northwest Africa and Hispania Baetica. The latifundia were the closest approximation to industrialized agriculture in Antiquity, and their economics depended upon slavery.
RP:
Rally Points, which is TP, or Technical Points.
A training school, as it were, for slaves to be used in the arena to gain coin for their masters.
Denari:
Denari was the standard Roman silver coin from its introduction in the Second Punic War c. 211 BC to the reign of Gordian III (AD 238-244), when it was gradually replaced by the Antoninianus. It continued to be minted in very small quantities, likely for ceremonial purposes, until and through the tetrarchy (293-313).
Dominus:
Dominus is the Latin word for master or owner. As a title of sovereignty the term under the Roman Republic had all the associations of the Greek Tyrannos; refused during the early principate, it finally became an official title of the Roman Emperors under Diocletian (this is where the term dominate, used to describe a political system of Roman Empire in 284-476, is derived from). Dominus, the French equivalent being "sieur", was the Latin title of the feudal, superior and mesne, lords, and also an ecclesiastical and academical title. The ecclesiastical title was rendered in English "sir", which was a common prefix before the Reformation for parsons, as in Sir Hugh Evans in Shakespeare's Merry Wives of Windsor. In the past, the academical use was for a Bachelor of Arts. The shortened form "Dom" is used as a prefix of honor for ecclesiastics of the Catholic Church, and especially for members of the benedictine and other religious orders.
Domina:
The lady of the ludus. Generally the Dominus's wife. A lady, a title formerly given to noble ladies who held a barony in their own right.
Doctori:
Head trainer of the slaves within a ludus, responsible for their success or failure. When a new recruit (novicius) entered one of the gladiators ludus's to commence gladiator training he was assessed by the lanista, a doctori, the gladiator's trainer and he would be checked by a medicus (a doctor, not to be confused with the doctori) for any medical problems and whether he was physically suitable to train as a gladiator and equipped to withstand the rigours of training and combat.
Missio:
Submitting in battle, or, escaping. The term "missio" refers to the sign that a gladiator may give when they cede a fight to their opponent. It serves as both an acknowledgement of defeat and a plea for mercy. A gladiator performing missio would raise either hand with their middle and index fingers together and the remainder of their fingers clenched.
Medicus:
A medical orderly or doctor, as seen in variuos forms: medicus Castrorum - a doctor of the camp. Medicus Chirurgus - a surgeon. Medicus Duplicarius - a non-commissioned officer on double pay in the medical service. Medicus Ordinarius - a medical officer. Medicus Pecuarius - a vet.
Lanista:
A lanista was a man who purchased and looked after gladiators. They could gain considerable wealth in renting or selling gladiators, particularly to small, local games but their social status was considered low. Newly bought gladiators were formed into troupes called 'Familia gladiatorium'.
Primus:
The primary event of a series (usually a day's worth) of gladiatorial games. Basically, the "main event" or "main attraction". This could be anything from an epic re-creation of a historical battle, a "battle royal" between dozens of fighters, a duel between highly skilled and famous gladiators or the much-anticipated execution of a major criminal or enemy of Rome.
Verutum:
The verutum, plural veruta (Latin: spit), was a short javelin used in the Roman army. This javelin was used by the velites for skirmishing purposes, unlike the heavier pilum, which was used by the hastati and principes for softening the enemy before advancing into close combat. The verutum's shaft was about 1.1 meters long, much shorter than the pilum (2 meters), and its point measured about 13 centimeters long. The verutum had either an iron shank like the pilum or a tapering metal head. It was thrown with the aid of a throwing strap, or amentum.
Popina:
The popina (plural: popinae) was an ancient Roman wine bar, where a limited menu of simple foods (olives, bread, stews) and selection of wines of varying quality were available. The popina was a place for plebeians of the lower classes of Roman society (slaves, freedmen, foreigners) to socialise and in Roman literature they were frequently associated with illegal and immoral behavior.
Lora:
A bitter wine made from the grape skin husks, seeds and any other product left over from the pressing process. Fermented by soaking in water, it was generally served to slaves, though some lower classes, and even soldiers may have had access to wines that were hardly any better. Today these excess grape products are used in distilling the liquor Grappa.
Cyser:
A blend of honey and apple juice fermented together. A Polish mead, made using three units of water for each unit of honey.
Vinum Dulce:
A sweet wholesome wine, made from dried grapes that were pressed in the heat of the day.
Parmula:
Parma or parmula (the diminutive of parma) was a type of round or square shield used by the Roman army, especially during the later period of Imperial history. The Parma was about 36 inches (91 cm) across (or less) and had iron in its frame, making it a very effective piece of armor. The Parma was used by legionnaires in the Early Republican period of Rome's history by the lowest class division of the army, the Velites. The Velites' equipment consisted of a parma, javelin, sword and helmet. Later, the parma was replaced by the body length scutum.
Scutum:
The Scutum was a type of shield used among Italic peoples in the archaic period, and then by the army of ancient Rome starting about the fourth century BC. The Romans adopted it when they switched from the military formation of the hoplite phalanx of the Greeks to the formation with maniples. In the former, the soldiers carried a round shield, which the Romans called clipeus. In the latter, they used the scutum, which was a larger shield. Originally it was an oblong and convex shield. By the first century BC it had developed into the rectangular, semi-cylindrical shield that is popularly associated with the scutum in modern times. This was not the only shield the Romans used; Roman shields were of varying types depending on the role of the soldier who carried it. Oval, circular and rectangular shields were used throughout Roman history.
Subligaculum:
A subligaculum was a kind of undergarment worn by ancient Romans. It could come either in the form of a pair of shorts, or in the form of a simple loincloth wrapped around the lower body. It could be worn both by men and women.
Galea:
A galea was a Roman soldier's helmet. Some gladiators, myrmillones, also wore a bronze galea with a face mask and a decoration, often a fish on its crest. The exact form or design of the helmet varied significantly over time, between differing unit types, and also between individual examples. Pre-industrial production was by hand, so it is not certain to what degree there was any standardization even under the Roman Empire.
Fascia and Ocrea:
A Fascia was protective leg padding worn below a greave. It consisted of a band of material, skin, or leather. An ocrea was a metal leg guard, or greave, that ran from the knee, or sometimes the thigh, to below the shin protecting the front of the leg
Manicae and Galerus:
The Manicae were wraps of leather and cloth for arm and wrist padding. The Galerus was the distinctive metal shoulder guard of the gladiator such as the Retiarii or the Laquerarii
Cingulum:
The Cingulum was wide leather belt which was to protect the gladiators waistline from being injured. The Cingulum was often strengthened with metal plates
Latifundium:
A latifundium is a very extensive parcel of privately owned land. The latifundia (Latin: lātus, "spacious" + fundus, "farm, estate") of Roman history were great landed estates specializing in agriculture destined for export: grain, olive oil, or wine. They were characteristic of Magna Graecia and Sicily, Egypt, Northwest Africa and Hispania Baetica. The latifundia were the closest approximation to industrialized agriculture in Antiquity, and their economics depended upon slavery.
RP:
Rally Points, which is TP, or Technical Points.
Tips:
- There are many different class types and unique bond arrangements. The combinations are endless which can offer many unique playthough styles and experiences.
- Many battle types scale with your group level, but not all do. Using this you can have groups of stronger recruits and weaker recruits and still use them all effectively.
- Levels are stored among Styles. Changing your style puts you at that styles current level rather than your previous level. Have your more powerful recruits switch styles to be at a level they can group with new recruits while being able to switch back to your upper level style at any time.
- Having many similar level recruits can help you survive the more difficult battles by switching in new party members as needed.
- There is a Basic Info section in the "Special" tab of your main menu. Most info you could need can be found there on the fly.
- Save when you need to, auto saving occurs when you go in and out of the Ludus gates and certain other times. The first save slot is where auto saves go so save your games in the other slots.
- The best way to heal in battle is from the back row, with Battle Dressings.
- Switch out group members in battle or change equipment to get past enemy resistances or out live boss type mobs.
- Every 100 fame, per actor you will receive increasing rewards see the Ludus for these.
- Belts are found through the Fame random reward tiers.
- Techniques are found on rare random spawn mobs or through task lines.
- Only certain classes can use 2 handed weapon types.
- Dog collars and guards are mainly crafted.
- Higher tier items and gear become craftable as you raise the coinciding crafting styles levels.
- Flax, Apples, Fish and Honeycombs respawn after varying amounts of game days.
- The Ludus is your home base see the Doctori often and spend his Doctori Points, retrieve fame rewards, learn new skills, improve stats and more.
- Rest in your bed within the upper Ludus if needed.
- Ludus storage is available next to your bed.
- Doctori only gains Doctori Points in daylight hours when he can be overseeing Ludus duties.
- Arena boards are only available during daylight hours.
- Use Missio battle command to escape battles if the opponent is too difficult.
- Hard difficulty blocks escaping battles, among other things.
- Most Style types must be unlocked by gaining job levels.
- Damaged gear knocked off opponents can be repaired by a blacksmith.
- Areas blocked off by the barrier graphic are not developed yet but will be in the future.
- Keep weaker/ranged type characters in the back row for protection.
- Tools for salvaging material are obtained through blacksmiths.
- Rally Charge skill is very versatile, save charges for stronger foes or use it more often to keep the tides turned in your favor.
- There are little "secrets" hidden all over the place.
- Rally Boost is a state that occurs at max Rally Points, RP. This adds a small HP and SP regen and Hit boost.
- Arena Board labels are green when available and red when not.
- Errand Board labels are green when you can send a recruit, red when a recruit is on an errand and blue when a recruit is waiting to be picked up.
- Bows require arrows, which are crafted from wood scraps and raw bits. Equip the arrow type you want to use in your Offhand slot.
- Augments are removable, upgrades are not.
- Blessings are only equippable on Legendary tier armors.
Known Issues:
There is a crash involving Yanflys Party System that can occur if you try to remove all but one of your members during a battle. You can still remove recruits, if you wish, as long as it wont leave only 1 battle member on screen. If you wish to fight with one member simply remove other recruits before battling. This is an issue with the Party plugin specifically.
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