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I'm trying to make an underwater scene simply by adding tile to an otherwise water covered setting, and tinting it blue-ish. This is pretty much what the basic framework looks like.

Capture.PNG

The blue tint (which is not in the photo) is an autorun event. This is what the event looks like.

yeet.PNG

However, when I run the game, the character will not move and the tint does not appear. But when I leave the "underwater setting," the character can move and other tints I've set up run just fine.

I'm not sure if it's the event that won't let the character move, or if it's the tiles. Please help.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
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