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A fourth wall breaking RPG where the hero slowly realizes that you, the player, exist.


 


We are funded on Kickstarter! Use the links below to check us out and keep up with the development of GLITCHED. You can play the demo below. Give us an email at EnHouseStudios@gmail.com if you encounter any bugs or just leave us a message here! Thanks!


 



 


  KICKSTARTER TRAILER





 


Contents


~About~


~Story~


~Game Play & Battle Mechanics~


~Soundtrack~


~Screenshots~


~Credits & Plugins~


~Log~


ABOUT

GLITCHED is a mystery and exploration RPG with traditional turn based combat with a little bit of spice but will primarily focus on the story and how you change it. This will be done through the ESSENCE SYSTEM, which will track a player's personality and morality. After a glitch appears in the world of SOREN, our unexpected hero, Gus, will become aware of you- the player. Experience fourth wall breaking shenanigans while making decisions that will shape this world. 


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In GLITCHED we’ve put a twist on the classic grinding and combat mechanics you’re used to seeing in role playing games. We’ve done away with random combat encounters, and instead you’re decisions through the Essence system allow you to pick and choose your battles. The “Essence System” will track your decisions to shape the kind of character Gus becomes. Your essence alignments will change how the world and characters interact with Gus, making some situations easier and others more difficult. 


                              



STORY

The small town of BETWIXT sits far removed from the events of the rest of the world and has always been home to GUS, our unlikely hero. Things remained ever constant until one day his best friend, CONRAD, told him he was going to leave for strange reasons.


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On the night before CONRAD departs, an unexplained phenomenon, the glitch, seemingly erases his existence from the world. After coming face to face with the glitchGUS is able to interact and speak to you- the player of GLITCHED. The traumatic event of suddenly losing his friend significantly affects GUS, but luckily you’ll be there to guide him through.


Together, you and GUS will explore the world of SOREN and discover the truth behind it all. Each choice you make might influence who decides to be your friend or foe.





You’ll travel from crowded cities to ancient kingdoms. Remnants and tales of the past will lead you to the answers of the present. You're bound to meet plenty of strange characters on your journey. Some will be friends and other foes- perhaps that choice is left up to you.



GAME PLAY & MECHANICS




In GLITCHED, the ESSENCE SYSTEM will track a player's choices and shape their personality and morality. This system will give each player a unique experience. 


By exploring the world in your own way, you’ll generate points towards six different ESSENCEalignments. 


These alignments serve as personality types which will impact characters, story, and the world around you. Your interaction with NPCs, how you explore the environment, combat, and even your conversations with GUS will determine your ESSENCE.   





Each ESSENCE focuses on certain character traits and ideologies. No ESSENCE is good or evil, but instead explains the reasons behind your actions. Through meeting and talking to different NPCs, you’ll get a better idea of what each ESSENCE is about. There are six different essence types with unique characteristics and attributes. Your essence can be changed from nearly any aspect of the game. Using an item, examining things around the world, talking to NPCs, and your choices in battle will all have an impact on your essence type. More details on each essence will be leading up to the release of the demo. 





GLITCHED uses traditional turn based combat with a few twists:

  • There is no leveling or random monster encounters.
  • All combat is story based and players will be making choices that may or may not lead to a brawl.
  • Leveling up and experience are also removed. 
  • Players will have to use different party members and equipment in order to change how they approach each battle.
  • Deciding to kill, spare, or find another way to stop a fight will all lead to different story outcomes.







SOUNDTRACK

The soundtrack for GLITCHED features music composed by our very own Justin Hilton. Our friend Stijn Van Wakeren also composed a few songs and produced all of the tracks for the demo. Check out more of his work here. Visit the GLITCHED Soundcloud for more tracks here.  



SCREENSHOTS

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CREDITS & PLUGINS




Channel Log

3/2/2016 ~ Updated the trailer to a more recent version


5/31/2016 ~ Updates content to match RPGMaker.net version


7/27/2016 ~ Kickstarter Update

 

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