In GLITCHED, the ESSENCE SYSTEM will track a player's choices and shape their personality and morality. This system will give each player a unique experience.
By exploring the world in your own way, you’ll generate points towards six different ESSENCEalignments.
These alignments serve as personality types which will impact characters, story, and the world around you. Your interaction with NPCs, how you explore the environment, combat, and even your conversations with GUS will determine your ESSENCE.
Each ESSENCE
focuses on certain character traits and ideologies. No ESSENCE
is good or evil, but instead explains the reasons behind your actions. Through meeting and talking to different NPCs, you’ll get a better idea of what each ESSENCE
is about.
There are six different essence types with unique characteristics and attributes. Your essence can be changed from nearly any aspect of the game. Using an item, examining things around the world, talking to NPCs, and your choices in battle will all have an impact on your essence type. More details on each essence will be leading up to the release of the demo.
GLITCHED uses traditional turn based combat with a few twists:
- There is no leveling or random monster encounters.
- All combat is story based and players will be making choices that may or may not lead to a brawl.
- Leveling up and experience are also removed.
- Players will have to use different party members and equipment in order to change how they approach each battle.
- Deciding to kill, spare, or find another way to stop a fight will all lead to different story outcomes.
