#==============================================================================# ■ Meow Face Force Tint#------------------------------------------------------------------------------# Use This Script Call to Tint:## force_tint(R,G,B,T)## R/G/B = Red/Green/Blue (-255 to 255)# T = Gray Tone (0 to 255)##==============================================================================module MEOWFORCETINT #DO NOT REMOVE!!#==============================================================================# Settings Area#============================================================================== DEFAULT_RED = 0 #(-255 to 255) DEFAULT_GREEN = 0 #(-255 to 255) DEFAULT_BLUE = 0 #(-255 to 255) DEFAULT_GRAY = 255 #(0 to 255) #===========================================# #Set up Game Variables Below for |Saving Purpose| # #===========================================# RED = 101 #Game Variable ID to control RED colour GREEN = 102 #Game Variable ID to control GREEN colour BLUE = 103 #Game Variable ID to control BLUE colour GRAY = 104 #Game Variable ID to control GRAY tone#==============================================================================# End of Settings Area# Edit anything past this line at your own risk!#==============================================================================endclass Scene_Base alias tone_meow create_main_viewport def create_main_viewport tone_meow if SceneManager.scene_is?(Scene_Map) #|| SceneManager.scene_is?(Scene_Battle) r = $game_variables[MEOWFORCETINT::RED] g = $game_variables[MEOWFORCETINT::GREEN] b = $game_variables[MEOWFORCETINT::BLUE] t = $game_variables[MEOWFORCETINT::GRAY] else r = MEOWFORCETINT:

EFAULT_RED g = MEOWFORCETINT:

EFAULT_GREEN b = MEOWFORCETINT:

EFAULT_BLUE t = MEOWFORCETINT:

EFAULT_GRAY end @viewport.tone.set(r,g,b,t) endendclass Scene_Map < Scene_Base alias meow_mset_viewport create_all_windows def create_all_windows meow_mset_viewport @message_window.viewport = @viewport @scroll_text_window.viewport = @viewport @map_name_window.viewport = @viewport endendclass Scene_Battle < Scene_Base alias meow_bset_viewport create_all_windows def create_all_windows meow_bset_viewport @log_window.viewport = @viewport @scroll_text_window.viewport = @viewport @message_window.viewport = @viewport endendclass Game_Interpreter def force_tint(r,g,b,t) $game_variables[MEOWFORCETINT::RED] = r $game_variables[MEOWFORCETINT::GREEN] = g $game_variables[MEOWFORCETINT::BLUE] = b $game_variables[MEOWFORCETINT::GRAY] = t SceneManager.goto(Scene_Map)if SceneManager.scene_is?(Scene_Map) endend