- Joined
- Mar 5, 2014
- Messages
- 131
- Reaction score
- 25
- First Language
- English
- Primarily Uses
- RMVXA
Recently Hime made an amazing script for me in order to create a boss rush, the problem is, I want this boss rush to be unlocked when the game is beaten, so I was hoping someone would be kind enough to make a script for me that has a switch I can turn on, and it would change the title menu.
If needed here's the hime script:
If needed here's the hime script:
Code:
module TH module Special_Map_Command # The map that the player will be sent to upon choosing the special command. Map_ID = 85 # Name of the command that will be shown in the title screen Name = "Boss Rush" # A formula that determines whether the command will be displayed Condition = "true" endendmodule DataManager def self.setup_boss_rush create_game_objects $game_party.setup_starting_members $game_map.setup(TH::Special_Map_Command::Map_ID) $game_player.moveto(1, 1) $game_player.refresh Graphics.frame_count = 0 endendclass Window_TitleCommand < Window_Command alias :th_special_map_command_make_command_list :make_command_list def make_command_list th_special_map_command_make_command_list add_command(TH::Special_Map_Command::Name, :boss_rush) if boss_rush_enabled? end #------------- # Whether boss rush should be enabled or not #------------- def boss_rush_enabled? eval(TH::Special_Map_Command::Condition) endendclass Scene_Title alias :th_special_map_command_create_command_window :create_command_window def create_command_window th_special_map_command_create_command_window @command_window.set_handler(:boss_rush, method(:command_boss_rush)) end def command_boss_rush DataManager.setup_boss_rush close_command_window fadeout_all $game_map.autoplay SceneManager.goto(Scene_Map) endend
