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- Mar 6, 2019
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- italian
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- VNM
I created a "Parameterized Common Events", with a global variable, that show on my screen the HP of my character and when I do hit the HP they go down without problems, but when I change scene, the HP reset themselves and return to the starting point ( for example if after the hit there were 995 at the scene change back to 1000)how do I make the variable remember the "shots" taken by the character?
If this conversation already exist, excuse me but i didn't find it
If this conversation already exist, excuse me but i didn't find it


