GnasherKO

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Hi guys, new on here and new to RMMZ. Have been working on making some SV enemies to create a library for myself and thought I'd share my version of a skeleton for anyone looking to have animated skeleton minions or enemies.

Here's the skeleton:
Skeleton SV 1.png

Also, I was hoping anyone could help me with info on what the limit of the sprites are. If I'm looking to make larger enemies, does that mean they have a lower count of animations possible since they have to fit on the same size sheet as the small sv actors? Or do I make the images small and then I can resize them in the battler in RMMZ?
Thanks for any help.

I'm adding some more variations of the skeleton, specifically with red eyes and a variant with red eyes which have a bit of a glint animation going on. I'll probably add more in the future.

Skeleton Eyes r SV 1.png

The normal red eyes are above and the glint animation is below.

Skeleton SV Eyes rg 1.png

With regards to Terms of Use, I'm happy for anyone to use them really, credit me if you feel like it, just don't pawn them off as your own. I don't need any game copies, but would be happy to see some screenshots or videos of them in some scenes.
 
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GnasherKO

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I've got another monster/enemy to add. This one being a zombie, undead type character. Got an arrow through the head and a missing arm with a protruding bone. The bone arm can pose an issue when the character has weapons equipped, so wouldn't suggest giving this one any weildable items.

Zombie:
Zombie SV Arrow bone arm g.png

I'll probably expand this thread to incorporate more enemies I create, let me know what you think.

Also considering doing a version of the zombie where the arrow moves around a bit.
 

Marquise*

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So good! I wonder why nobody thought of that before? Well not as hero svb.
 

Kanori24

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I am SO going to use these, as I have a sorceress character who will dabble in necromancy. I just gotta figure out how to summon them into battle. And I will totally credit you guys (writing down your usernames now)
 

Kilitar

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Also, I was hoping anyone could help me with info on what the limit of the sprites are. If I'm looking to make larger enemies, does that mean they have a lower count of animations possible since they have to fit on the same size sheet as the small sv actors? Or do I make the images small and then I can resize them in the battler in RMMZ?
Thanks for any help.

Without specialised plugin (vanila RPG maker MV/MZ) you might use bigger SV battlers. There are few rules.
1. 6 lines of sprites
2. 9 rows of sprites
3. 3 sprites per animation.
4. Every sprite must be same size.
Every 3 images animation set has exact use - description bellow.

Here you can get an idea.

Here is example: my simple animation of huge wolf.
 

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cheeseguy

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Its definelty an old thread, but would the skeletons happen to be free for commercial use?
 

GnasherKO

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Its definelty an old thread, but would the skeletons happen to be free for commercial use?
Go ahead, happy for them to be used. Would appreciate a credit and if you'd have any scenes or screenshots when they're in the game to share, then I'd love to see them.
 

pawsplay

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Did you draw the face and bones yourself? They look very nice.

Is it cool if I post an edit? I frankened up a Death Knight/Dread Knight.
 
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GnasherKO

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Did you draw the face and bones yourself? They look very nice.

Is it cool if I post an edit? I frankened up a Death Knight/Dread Knight.

Yeah, I used the character sheets for the stock characters as a template for sizing and ratios but drew these characters by myself.

If you want to add more animated SV battlers in here then by all means, although maybe make sure you clearly state it as your work since I titled the thread for my work.
 

pawsplay

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I frankened them with a generator sprite to make a death knight/dread knight.
 

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jlusco

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Does anyone know of a face graphic to match the skeleton
 

kvngreeley

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First, these are very awesome! Thanks for sharing these!

Second, I am very new so please forgive me if the answer to this question is obvious, but because all of these SV battlers are left facing, they are sv_actors, right? Meaning they are on the hero/party side of the battle.

If you want to use these for enemies (sv_enemies) you would have to load them into an editor and reverse the images to face the right, correct?

I think that is right, but I just want to double check with people who probably know more.

Thanks again!
 

pawsplay

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The plugin I uses reverses the enemies automatically.
 

kvngreeley

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The plugin I uses reverses the enemies automatically.
Ah, that is good to know. I haven't explored and experimented with any plugins yet. Still learning the default engine!

In the meantime, I think I can do it manually, but I will definitely look for plugins soon. Thanks!
 

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