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Okay, this is probably a very stupid question but I'm honestly struggling over this. ._.''
There are several scripts I want to use in a game I plan to create because the effects would be pretty difficult (not impossible, but for it to feel fluid I'd say impossible) to create without these scripts.
I'll describe the scripts below I guess in order of importance..
1. Platforming Game/Scene called from RPG
-Separate Scene called from default top-view RPG (as in the default mapping system)
-Platformer has complete physics, creates effects for shooting (run'n'gun), or jumping on top of enemies (popularized by games such as SM
-Mapping of Platformer done with the default/built-in tile system.
-Retains and allows you to go through the default game-play world (tile-based, 32x32 grid, over head view)
2. Decorating System
-Let's you clone events from another map.
-Let's you place said events on a map and saves it.
-Event locations are saved even when transferring to another map and back.
-Separate Menu to deal with your inventory of these items.
Everything else I want I've managed to find in RMVXA or I can make myself.
I've found similar scripts that can be used to make the decorating thing too with some extra work added in, but not the first.
I'm aware there are platformer scripts for RMVXA and I've used some, but none which allows you to be a typical RPG and a platformer in one which is what I need.
I honestly would prefer to use RMVXA because of the improvements to the engine and that it's much easier to use (I mean, RMVX had a 20 picture limit without the aid of scripting).
So what I'm wondering is which makes more sense, getting RMVX and using the existing scripts, or getting someone to help me produce what I want for RMVXA (or learning Ruby and doing it myself, but that is probably the most difficult for me.)
There are several scripts I want to use in a game I plan to create because the effects would be pretty difficult (not impossible, but for it to feel fluid I'd say impossible) to create without these scripts.
I'll describe the scripts below I guess in order of importance..
1. Platforming Game/Scene called from RPG
-Separate Scene called from default top-view RPG (as in the default mapping system)
-Platformer has complete physics, creates effects for shooting (run'n'gun), or jumping on top of enemies (popularized by games such as SM
-Mapping of Platformer done with the default/built-in tile system.
-Retains and allows you to go through the default game-play world (tile-based, 32x32 grid, over head view)
2. Decorating System
-Let's you clone events from another map.
-Let's you place said events on a map and saves it.
-Event locations are saved even when transferring to another map and back.
-Separate Menu to deal with your inventory of these items.
Everything else I want I've managed to find in RMVXA or I can make myself.
I've found similar scripts that can be used to make the decorating thing too with some extra work added in, but not the first.
I'm aware there are platformer scripts for RMVXA and I've used some, but none which allows you to be a typical RPG and a platformer in one which is what I need.
I honestly would prefer to use RMVXA because of the improvements to the engine and that it's much easier to use (I mean, RMVX had a 20 picture limit without the aid of scripting).
So what I'm wondering is which makes more sense, getting RMVX and using the existing scripts, or getting someone to help me produce what I want for RMVXA (or learning Ruby and doing it myself, but that is probably the most difficult for me.)
