By DrunkenElf and RadiantCadenza Sheila Stix is your is your average small time gangster. She might not have the most legal job in the world, but how else is a goblin supposed to pay for all those trips to the mall? But when an average trade goes horribly wrong, its up to Sheila to find the culprit before her boss decides to punish her for her failure with a brand new pair of cement shoes. And those don't go with ANY of her outfits... This is a Noir-inspired prohibition-era D&D story where Sheila needs to look for clues and gather information to try to track down the culprit responsible for the death of her fellow gang members as she tries to recover the goods and money. Sheila is, what some might call, a “pathetic weakling” and even with her trusty gun, isn't very well suited for combat. She'll have to talk her way out of her problems using a debate-based “combat system” using conversational skills instead of fancy weapon techniques or magic spells. Characters: (well, 3 of them, anyway) Spoiler Shiela Stix Level: 8 Race: Goblin Class: Gangster Alignment: Chaotic Neutral In any other game, our 'hero' would be a low level cannon fodder random encounter enemy, worth about 200 exp and maaaaaaybe a potion drop. As a lackey of the Viper Gang, she and her cohorts often get saddled with dangerous and thankless jobs, but money is money, and Sheila's shopping habit ain't gonna pay for itself. “Da Boss” Level: 50 Race: Goblin Class: Gangster Alignment: Lawful Neutral The leader of the Viper Gang, whose ruthlessness is only matched by her greed. She can be especially harsh with her subordinates and does not tolerate failure. Lyle Mayweather: Level: 22 Race: Elf Class: Cop/Electrician Alignment: Lawful Good A rookie cop on the RCPD. Although being a sorcerer with electric powers makes his eyes glow, he doesn't seem that bright. So yeah, this is just a little preview of what we've been working on this month. With only a week left before the deadline this may be a buzzer beater, but we're starting to make pretty good time. The characters and world are from DrunkenElf's upcoming webcomic, and he's doing most of the art and writing. I'm doing most of the "Game design" bits and audio stuff, though our jobs bleed into each other a lot. But the contest gave us a good excuse to work together and get something released as quickly as possible, so we're looking forward to hearing what people, (and hopefuly the contest judges) think of our work. So why not give it a whirl and tell us? Goblin Noir Version 1.01 https://mega.co.nz/#!hwAl0KrQ!act-ltO1uBE8yf_16WfdoYLQ17QKuhaBHgzOCRGzxhg Patch notes: Fixed some typos and bugs. Fixed a map passability error and prevented the last boss from dealing the finishing blow to himself, which was a thing that could occasionally happen.