flynnmichael81

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Version: Beta 0.8.4
Available on Steam:
Made In: RMMV
Gods of Havoc heralds a return to the classic God-Game.

It is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history.

Fall to Earth: takes place in an early medieval setting;
After the Fall: takes place in a futuristic, post-apocalyptic one;
Into the Void: takes place on a galactic scale.

‘Fall to Earth’ and ‘Into the Void’, are set to be released in August 2019 with ‘After the Fall’ to be released in December 2019.

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Please wishlist for updates on all three games:

and check out the Gods of Havoc website @ https://www.gods-of-havoc.com/

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Gods of Havoc: Into the Void (the first to release)
You take the roll of a god, to a sentient, and self-governing populace. With no interference from you, your people will spread out to the stars, colonise new worlds, build fantastic structures, wage wars, and reshape the universe… that is, they would, if there weren’t other gods, and other races, waiting to stop them. As a god, you have the power to aid your people with powerful magics, and to guide their progress with suggestions and dreams. Even with your help, it may not be enough to defeat the brutal and magical forces building against them.

The Game
  • A turn-based strategy game.
  • Battle up to ten other gods and their peoples.
  • 100% preoceduraly generated maps.
  • An intelligent simulation of space colonisation, exploration, and exploitation.
  • Use a ‘Pass-Time’ option to move the game forward,
  • And customise a log to alert you when certain events happen.
  • A fiendishly difficult AI with various difficulties.
  • Crafted from a love of Populous, Megalomania, and other ancient god-game classics!
Your People
At the core of the game, is the civilisation you are nurturing. They will begin by colonising the different planets in the solar-system, building various ships, establishing defence fleets, sending out prophets to convert their neighbours, and eventually begin work on a Dyson Sphere and Mega-Ships. So long as no other race stops them.

Your Role
As your people’s protector you can help them on their expansion into space. The more followers you have, the more powerful you become.
  • Create swamps to slow enemy ships, mines to damage them, or swarms of space insects and dragons to attack them.
  • Empower your people’s defence fleet to become a crusader and let it seek out enemies, or guide it on a crusade.
  • Terraform and manufacture your people’s planets to increase their population and produce more mana for you.
  • Cast winds, floods, fire, and plagues on enemy planets to kill off their population.
  • Convert or destroy enemy fleets using the Hand of God.
  • Turn ancient asteroids into powerful vessels or magical space-stations to fortify your people’s position in space.
The Enemies
Unfortunately for your people, you are not the only god. Play against a difficult AI which has all of your powers and perhaps, even less scruples!
 
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flynnmichael81

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Thanks Jonforum. In learning to use JS, Node JS, and work with MV, I've used many of your tips and tricks... so double thank you!
 

chantz

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The game really looks good and original I like the univer, good job.
 
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flynnmichael81

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@chantz Thanks :) I had a lot of fun making it look as different from the default as possible.

In other news: the Steam page for the second game 'Gods of Havoc: Fall to Earth' went up today, so I'm going to plug it here and remind people to wishlist, regardless of intention to buy. Steam's launch metrics show games more frequently if they have higher numbers of wishlists ;) Thanks in advance!

 

flynnmichael81

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Here is some condensed gamepllay footage from each game. I think, despite the obvious UI similarities, you can reallly see how different the two games are in terms of strategy.

 

flynnmichael81

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Launch Day: with a 15% launch discount! Thanks for looking!
 

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Still early in development but feel like I'm hitting a wall. Either I can't find plugins to do what I need, or they're paywalled :/
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