- Joined
- Apr 27, 2014
- Messages
- 129
- Reaction score
- 32
- First Language
- english
- Primarily Uses
Abstract: Two girls fight over a magic sword, but must learn to cooperate in order to survive.
Genre: Fantasy
Average play time: 10-14 hours depending on how much derp you do.
Game Progression: Acts 1 and 2 completed, Act 3 50%. Have planned roughly 6 Acts, though nothing concrete. As this is a solo project, can't give an ETA on total 100% completion. Most of the groundwork is in place though, so moving forward shouldn't be as difficult.
Story: The Divas Sword, an artifact of ancient Tessan Mythology, has been guarded by the Tessan Sect for hundreds of years. It is said to have been given to Tessa by the Allfather, to defeat the evil Demon, Sabas. The Sect believes that someday a worthy successor to Saint Tessa will arise to claim the Sword. The story begins with a group of Initiates, who hope to finish their trials and become Handmaidens of Tessa. But one of them has loftier ambitions.
Main Characters:
Shan: A young girl with an inherent command of White Magic, and no sense of responsibility.
Selene: Has spent her entire life preparing herself for the ultimate trail, that of retreiving the Divas Sword and becoming the Heir of Tessa.
Donna: A Handmaiden of the Sect who could have claimed the Divas Sword a decade ago, but gave up.
Thren: A smarmy ladies man who seems to possess a vast amount of knowledge.
Jedos: A freelance monster hunter who has a past history with the Tessan Sect.
Leigha: A powerful Pyromancer with mysterious motivations.
Credits:
This is probably going to be ridiculously long, I'm just following the instructions!
Yanfly Ace Core Engine
Yanfly Ace Battle Engine
Yanfly HP Bars
Yanfly Battle Command List
Yanfly Ace Equip Engine
Yanfly Enemy Levels
Yanfly Skill Animations
Yanfly Lunatic Damage
Yanfly Lunatic Damage Critical Package
Yanfly Lunatic States
Yanfly Lunatic States Punishment Package
Yanfly Lunatic Targets
Yanfly Lunatic Objects
Yanfly Lunatic Objects Give & Take Package
Yanfly Ace Target Manager
Yanfly Ace Status Menu with Hime Elemental Attributes by DisturbedInside fixed by The Black Swordsman
Yanfly State Animations
Yanfly Buff State Manager
Yanfly Ace Item Menu
Yanfly Party System
Yanfly Ace Party Menu
Yanfly System Options
Yanfly Victory Aftermath
Yanfly Ace Region ID Battlebacks
Yanfly Ace Target Info
Yanfly Channel: https://yanflychannel.wordpress.com/
Yami Battle Symphony
Yamiworld: https://yamiworld.wordpress.com/
Galv Battle Pets
Galv Party Jump
Galv Menu Themes
Galv Limited Visibility
Galv Move Routes
Galv Mini Duel
Galv Shops
Galv Shops PDR Addon by Hime fiddled with to show Hit and Crit instead
Galv Battle Favour
Galv Character Effects
Galv's Level Bonuses
Galv's Scripts: http://galvs-scripts.com/category/rmvxa-scripts/
DoubleX Unison Skills
DoubleX Confusion Edit
DoubleX Cover Edit
DoubleX RMVXA Tag Addon v1.00a to Yami Engine Symphony
LoneWolf Enemy Targeting Fix
TDS Battleback Stretch
Kread Patrol Update
Kread Fade In Fix
NeonBlack Star Tile Fix
KMS Anicursor
KMS Distribute Parameters
KMS Generic Gauge
Hime Item Rarity
DisturbedInside XP Bar Fix for Yanfly Ace Status Menu
Yami, Archeia_Nessiah Event Patrol
Zetu Mainhand Only Weapons
Modern Algebra Global Text Codes
Craze Smart Enemy Healing
TheoAllen's Yanfly Victory Aftermath Gold Icon
TheoAllen's Yanfly Victory Aftermath BGM Switcher
Dekita's Battle Weather Effects
Blackmorning84's Hit and Crit to Yanfly Equip Window
Soulpour555 Credits Scene
Zerbu Title Screen
Casper Game Info
Shaz Event Move Towards Variable Coordinates
All this stuff came from the Master Script List:
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
or the Forums on this very site. I'm not going to track down each and every thread.
Casper Game Info came from:
http://www.caspergaming.com/
Misc Icons by Kaduki, Whitecat, Avery, and Ying.
Faces made with Facemaker 3.0
Custom Frankensprites that I made myself or with Saphiro Character Maker XP
Both programs available at http://blog.rpgmakertimes.info as of March 2014
Misc sound effects from http://www.sounddogs.com and http://soundbible.com
Music from the RMN Music Pack at http://rpgmaker.net (with additional submissions by Subaru, jasprelao, Snowy Fox, Cornflake, Nathangday),
the Rebel Rapture Music Pack by Murray Atkinson,
Bloodlust by Aaron Krogh,
also http://www.vgmusic.com, and some that I am composing myself.
Shopkeeper portraits by Archeia and Scinaya (not Wren though I made that one myself, pretty good huh?)
https://divisionheaven.wordpress.com
This game uses RPG Maker XP sprites and tilesets (and my bastardizations of them). I bought XP several years ago as a digital download, then my hard drive crashed and I'm not buying it again. I emailed Enterbrain asking if I could get my email address verified for a replacement key but they never replied to me and that was like over a year ago.
Long story short I have the right to use XP resources in a VX Ace project.
Screenshots:
Here's a battle scene! Selene teleports around and drains life and stuff! Exciting!
Selene tells Shan what's up!
Here's a look at the AP screen where you get to spend your Advancement Points! Just look at how OverPowered Luck is now!
And here is Shan in a Blindfold and a Halter Top, fighting a group of confused Harpies, while Donna attempts to smack one in the head with a half-empty wine bottle that she just took three massive gulps from!
Features:
You get an FP Skill Point system instead of MP that starts at 500 and gives you 25 Crosscuts or Fire Spells until you drink some 5 money potion that fills them all up again.
Different weapons display differently on character battlers. A broadsword, claymore, and greatsword all have different battler models. Fire swords are red, Thunder swords are yellow, etc etc.
AP Points that you can spend on character attributes every level.
Mags that can be equipped and fed to increase stats and abilities.
Gemstones that can be added for further customization.
No random battles or party micromanagement. Most monsters walk on the map, and your party is automatically healed to full after a fight.
Download Link:
http://www.mediafire.com/download/xsai2b0djkl4wav/GodSword.exe
Known Issues and Updates:
7/15/2016 2:58PM
If you have NumLock enabled, Shift Sprinting can become stuck until you mash Shift and punch your keypad a dozen times. Solution: Don't have NumLock enabled. (Thank Liberty for this).
There's a new bug in Act 2 where enemies using Holder-Style battlersheets do not perform their collapse effect when they die to DoT damage. I've fixed this half a dozen times in various places, but now it needs to be fixed yet again, for enemies who have the "Not Disappear" flag. I'll look into it eventually, but it's not a high priority atm as it doesn't actually break anything.
No Popups appear over Party Members who get healed by Starcross, as those heals come from a Custom Damage Formula rather than an attribute in the Database, but to compensate I made little green plus symbols that will animate over their heads to indicate that heals did occur.
Now that I've been permabanned by EABioware, I'll have more time to work on Act 3.
Genre: Fantasy
Average play time: 10-14 hours depending on how much derp you do.
Game Progression: Acts 1 and 2 completed, Act 3 50%. Have planned roughly 6 Acts, though nothing concrete. As this is a solo project, can't give an ETA on total 100% completion. Most of the groundwork is in place though, so moving forward shouldn't be as difficult.
Story: The Divas Sword, an artifact of ancient Tessan Mythology, has been guarded by the Tessan Sect for hundreds of years. It is said to have been given to Tessa by the Allfather, to defeat the evil Demon, Sabas. The Sect believes that someday a worthy successor to Saint Tessa will arise to claim the Sword. The story begins with a group of Initiates, who hope to finish their trials and become Handmaidens of Tessa. But one of them has loftier ambitions.
Main Characters:
Shan: A young girl with an inherent command of White Magic, and no sense of responsibility.
Selene: Has spent her entire life preparing herself for the ultimate trail, that of retreiving the Divas Sword and becoming the Heir of Tessa.
Donna: A Handmaiden of the Sect who could have claimed the Divas Sword a decade ago, but gave up.
Thren: A smarmy ladies man who seems to possess a vast amount of knowledge.
Jedos: A freelance monster hunter who has a past history with the Tessan Sect.
Leigha: A powerful Pyromancer with mysterious motivations.
Credits:
This is probably going to be ridiculously long, I'm just following the instructions!
Yanfly Ace Core Engine
Yanfly Ace Battle Engine
Yanfly HP Bars
Yanfly Battle Command List
Yanfly Ace Equip Engine
Yanfly Enemy Levels
Yanfly Skill Animations
Yanfly Lunatic Damage
Yanfly Lunatic Damage Critical Package
Yanfly Lunatic States
Yanfly Lunatic States Punishment Package
Yanfly Lunatic Targets
Yanfly Lunatic Objects
Yanfly Lunatic Objects Give & Take Package
Yanfly Ace Target Manager
Yanfly Ace Status Menu with Hime Elemental Attributes by DisturbedInside fixed by The Black Swordsman
Yanfly State Animations
Yanfly Buff State Manager
Yanfly Ace Item Menu
Yanfly Party System
Yanfly Ace Party Menu
Yanfly System Options
Yanfly Victory Aftermath
Yanfly Ace Region ID Battlebacks
Yanfly Ace Target Info
Yanfly Channel: https://yanflychannel.wordpress.com/
Yami Battle Symphony
Yamiworld: https://yamiworld.wordpress.com/
Galv Battle Pets
Galv Party Jump
Galv Menu Themes
Galv Limited Visibility
Galv Move Routes
Galv Mini Duel
Galv Shops
Galv Shops PDR Addon by Hime fiddled with to show Hit and Crit instead
Galv Battle Favour
Galv Character Effects
Galv's Level Bonuses
Galv's Scripts: http://galvs-scripts.com/category/rmvxa-scripts/
DoubleX Unison Skills
DoubleX Confusion Edit
DoubleX Cover Edit
DoubleX RMVXA Tag Addon v1.00a to Yami Engine Symphony
LoneWolf Enemy Targeting Fix
TDS Battleback Stretch
Kread Patrol Update
Kread Fade In Fix
NeonBlack Star Tile Fix
KMS Anicursor
KMS Distribute Parameters
KMS Generic Gauge
Hime Item Rarity
DisturbedInside XP Bar Fix for Yanfly Ace Status Menu
Yami, Archeia_Nessiah Event Patrol
Zetu Mainhand Only Weapons
Modern Algebra Global Text Codes
Craze Smart Enemy Healing
TheoAllen's Yanfly Victory Aftermath Gold Icon
TheoAllen's Yanfly Victory Aftermath BGM Switcher
Dekita's Battle Weather Effects
Blackmorning84's Hit and Crit to Yanfly Equip Window
Soulpour555 Credits Scene
Zerbu Title Screen
Casper Game Info
Shaz Event Move Towards Variable Coordinates
All this stuff came from the Master Script List:
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
or the Forums on this very site. I'm not going to track down each and every thread.
Casper Game Info came from:
http://www.caspergaming.com/
Misc Icons by Kaduki, Whitecat, Avery, and Ying.
Faces made with Facemaker 3.0
Custom Frankensprites that I made myself or with Saphiro Character Maker XP
Both programs available at http://blog.rpgmakertimes.info as of March 2014
Misc sound effects from http://www.sounddogs.com and http://soundbible.com
Music from the RMN Music Pack at http://rpgmaker.net (with additional submissions by Subaru, jasprelao, Snowy Fox, Cornflake, Nathangday),
the Rebel Rapture Music Pack by Murray Atkinson,
Bloodlust by Aaron Krogh,
also http://www.vgmusic.com, and some that I am composing myself.
Shopkeeper portraits by Archeia and Scinaya (not Wren though I made that one myself, pretty good huh?)
https://divisionheaven.wordpress.com
This game uses RPG Maker XP sprites and tilesets (and my bastardizations of them). I bought XP several years ago as a digital download, then my hard drive crashed and I'm not buying it again. I emailed Enterbrain asking if I could get my email address verified for a replacement key but they never replied to me and that was like over a year ago.
Long story short I have the right to use XP resources in a VX Ace project.
Screenshots:
Here's a battle scene! Selene teleports around and drains life and stuff! Exciting!
Selene tells Shan what's up!
Here's a look at the AP screen where you get to spend your Advancement Points! Just look at how OverPowered Luck is now!
And here is Shan in a Blindfold and a Halter Top, fighting a group of confused Harpies, while Donna attempts to smack one in the head with a half-empty wine bottle that she just took three massive gulps from!
Features:
You get an FP Skill Point system instead of MP that starts at 500 and gives you 25 Crosscuts or Fire Spells until you drink some 5 money potion that fills them all up again.
Different weapons display differently on character battlers. A broadsword, claymore, and greatsword all have different battler models. Fire swords are red, Thunder swords are yellow, etc etc.
AP Points that you can spend on character attributes every level.
Mags that can be equipped and fed to increase stats and abilities.
Gemstones that can be added for further customization.
No random battles or party micromanagement. Most monsters walk on the map, and your party is automatically healed to full after a fight.
Download Link:
http://www.mediafire.com/download/xsai2b0djkl4wav/GodSword.exe
Known Issues and Updates:
7/15/2016 2:58PM
If you have NumLock enabled, Shift Sprinting can become stuck until you mash Shift and punch your keypad a dozen times. Solution: Don't have NumLock enabled. (Thank Liberty for this).
There's a new bug in Act 2 where enemies using Holder-Style battlersheets do not perform their collapse effect when they die to DoT damage. I've fixed this half a dozen times in various places, but now it needs to be fixed yet again, for enemies who have the "Not Disappear" flag. I'll look into it eventually, but it's not a high priority atm as it doesn't actually break anything.
No Popups appear over Party Members who get healed by Starcross, as those heals come from a Custom Damage Formula rather than an attribute in the Database, but to compensate I made little green plus symbols that will animate over their heads to indicate that heals did occur.
Now that I've been permabanned by EABioware, I'll have more time to work on Act 3.
Last edited by a moderator:

