Going through a part of the map to the other using only one direction?

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Hi all, I started making maps for my games, and I made a 4 blocks wide passage from a map to another, and it has a weird way of working, like despite putting up and down on each block if I stay right in ront of a passage and press either left or right I can still go to the other map, and I want it to work only if I go up in a map, and down in the other.
Can someone help me please?
 

mishakoc

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You can add a conditional branch inside the event:
if Character Player is facing Down (page 3 in conditional branch)
...teleport to another map
 

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You can add a conditional branch inside the event:
if Character Player is facing Down (page 3 in conditional branch)
...teleport to another map
I did put down, but doesn't seem it works.
 

mishakoc

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Could you please take a screenshot of the event? That way it'll be easier for us to help you.
 

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1594394843099.png
I'm sorry if it's in Italian, I still have to figure out how to change the language.
I used a fast creation event, transfer and putted down.
 

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No worries. :) I see what the problem is.
Screenshot (471).png
This is what you want your event to look like. You can do that by selecting conditional branch(first tab in event commands) and then on tab 3 in the conditional branch you have Character->Player->is facing (whatever direction you need).
 

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No worries. :) I see what the problem is.
View attachment 150788
This is what you want your event to look like. You can do that by selecting conditional branch(first tab in event commands) and then on tab 3 in the conditional branch you have Character->Player->is facing (whatever direction you need).
Like this?
1594395850554.png
 

mishakoc

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Yes, then you only need to put the sound effect and the transfer inside the conditional branch, just look at the picture I attached before.
 

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Yes, then you only need to put the sound effect and the transfer inside the conditional branch, just look at the picture I attached before.
It still doesn't work, I must've made something wrong.
 

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Can you take another screenshot, please?
 

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Your event should look like this:
Screenshot (473).png
If you haven't, you need to move the transport and sound effect between "blocco condizionale" and "fine blocco", otherwise it won't work.
 

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Your event should look like this:
View attachment 150911
If you haven't, you need to move the transport and sound effect between "blocco condizionale" and "fine blocco", otherwise it won't work.
I see, gimme a sec I'll try.
yes it worked.
 
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