- Joined
- Nov 3, 2015
- Messages
- 233
- Reaction score
- 204
- First Language
- English
- Primarily Uses
- RMMV
I have been wondering if it is possible to have purchasable items in a game that doesn't use combat or skills. How would purchasing items benefit you if they can't be used in combat, and what types of things could the player buy? If you use the model of purchasing things to advance in the game or have an advantage, how could you use a non skill or battle item to do so?


