ulasus0

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Hello RPG Maker Community!  I'm ulasus0, otherwise known as Nigrum in some cases.  I have been developing this game for a week or so and I think it needs to be tested.  Play to your hearts content!


Game description: Gold&Experience is a Turn-Based RPG with OP characters,romance,gags,swearing and a story divided to chapters that gets cut down because of my boredom.


Here's the link :https://1drv.ms/u/s!AuCj9bhTjfWkiU2uHy4u9FRAsJpj


The plot : There's no "set" main character. After the introduction, there will be chapters each focusing on a different character. 


Oh yeah, the actual plot: (Spoilers[Not really])


Main Storyline:  Nilia's story, searches for her brother and meets company.


Side Stories:(Just gonna name the story arc not the character)


The Mercenary That Became A Knight


The Drunken Warrior


Perfection and Existence


(These are the current and ongoing arcs)


Note: Name of the game will be changed soon.


#2 Note: I'm putting a link here because I don't know how to put more than 4.88 MB of content visibly, for the screenshots.


https://1drv.ms/f/s!AuCj9bhTjfWkiVqOSUMl9GcMJq5W
 
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ulasus0

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Thanks for approving. Updates will come.
 

Slimsy Platypus

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I would recommend providing a little bit more of a description for your game. Check out the other posts that have lots of comments and try to emulate what they are doing.  At a minimum, you should provide screenshots, as many people will scroll by everything you've provided other than those.


Also, your plot description is (not to be rude) but pretty shabby.  All anyone knows about your game is that there's no main character; that's a great concept but would you go and play test someone else's game on that alone?


Even if you don't have the story 100% fleshed out, what is your setting? (Modern, mideival, futuristic, apacolyptic, steampunk, fantasy, etc.).  What type of game is it? Are you using all the maker defaults or adding features?  What story ideas DO you have?  If you literally have no story ideas, frankly,  it's probably too early for anyone to play test your game anyway.


I'm writing this to try and help you understand why your thread is empty.  Again, I'm not saying this to be rude, but there is nothing in your post that would make me (and likely many others) want to blindly click the link to play your game.


Good luck!
 

Clangeddin

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It's impossible to give feedback for this.


The game is three rooms, one dialogue and one boss fight. Literally.


You start at level 50 with a mage, and can recruit another level 50 character (a fighter) at the first screen.


Then you go inside a castle and fight a dragon. You nuke him, he goes down, and that's it.


All I can say so far is that you should paint walls when mapping the inside of a building.


Another thing, you could not turn back once you proceeded so if you skipped the first character's dialogue, you lost him for good.


One last thing, when he joins you, his npc sprite should disappear and not still stand there repeating the same dialogue.


This is taking the "early" stage to a whole new level.
 

ulasus0

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It's impossible to give feedback for this.


The game is three rooms, one dialogue and one boss fight. Literally.


You start at level 50 with a mage, and can recruit another level 50 character (a fighter) at the first screen.


Then you go inside a castle and fight a dragon. You nuke him, he goes down, and that's it.


All I can say so far is that you should paint walls when mapping the inside of a building.


Another thing, you could not turn back once you proceeded so if you skipped the first character's dialogue, you lost him for good.


One last thing, when he joins you, his npc sprite should disappear and not still stand there repeating the same dialogue.


This is taking the "early" stage to a whole new level.

You're so right. But it shouldn't be just the tutorial section. I remember putting more into that. Let me check. And thanks for the feedback.
 

ulasus0

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I would recommend providing a little bit more of a description for your game. Check out the other posts that have lots of comments and try to emulate what they are doing.  At a minimum, you should provide screenshots, as many people will scroll by everything you've provided other than those.


Also, your plot description is (not to be rude) but pretty shabby.  All anyone knows about your game is that there's no main character; that's a great concept but would you go and play test someone else's game on that alone?


Even if you don't have the story 100% fleshed out, what is your setting? (Modern, mideival, futuristic, apacolyptic, steampunk, fantasy, etc.).  What type of game is it? Are you using all the maker defaults or adding features?  What story ideas DO you have?  If you literally have no story ideas, frankly,  it's probably too early for anyone to play test your game anyway.


I'm writing this to try and help you understand why your thread is empty.  Again, I'm not saying this to be rude, but there is nothing in your post that would make me (and likely many others) want to blindly click the link to play your game.


Good luck!

Thank you for your advice and help !
 

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At this point, "unique and diverse cast of characters" might as well be slang for Every Character is a Human-Sue.
I found an absolutely brilliant lifehack on the internet today.

Screenshot_760.jpg
It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
I'm gonna put my project on pause for a tiny bit so I can explore the engine outside of it... Winging it can only get you so far LMFAO

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