Gold rate / Drop rate

Alistair

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~ Gold  & Drop Rate~
by Alistair


 


For the latest updates please visit my blog. This is merely an introduction topic.


 


By default, the editor only allows the party to have a "Double Item Rate" and "Double Gold" flag. This flag does not stack. There is an experience rate but nothing similar for Gold and Drops. This basically means that you can have 200% Gold/Drop rate at most at any given time. Pretty limiting. This plugin introduces an actual Gold/Item rate that can be modified with Notetags placed in several noteboxes.


You can even use your own formulas for these rates. For example, it's possible to have variables or switches influence the Gold/Drop rate.


Giving your Actors, Classes, Equipments or States the following notetags will change the rates:


<Gold Rate: +x%> or <Gold Rate: -x%>


<Item Rate: +x%> or <Item Rate: -x%>


These notetags stack additively! This means that twice +75% will result in +150% and not in 56% (= Multiplicatively).


For multiplicative changes use these notetags:


<Gold Rate: x%>


<Item Rate: x%>


I can't really show screenshots for this plugin but for the sake of clearness have some plugin parameters:





Terms of Use, Download and some more words on Usage can all be found on my blog.
 
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Henryetha

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Oh this is SO useful!


Especially while having worked with many affixes for equips and tons of runes which I have thought about effects for.. I always felt very limited.
 

Halrawk

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Currently luck is a completely useless stat in my game, this is the perfect plugin to change that. Thanks!
 

Yawgmoth

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Is there a way to only allow an actor's note tag to be enabled while the actor is part of the ACTIVE party and not the reserve party members? I'm assuming there may be some script I could use.

Explanation: My game will center around mercenary guilds and each recruit that joins the party will reduce X% of gold earned while in the active party. I am using <Gold Rate: -x%> as my note tag of choice, and I am assuming all actors with the note tag will reduce gold earned regardless of reserve status or active status. Am I correct in my assumption and if so is there a feasible way I can alter the note tag or create script that will disallow note tags from reserve actors?
 

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On the plus side, if all this rioting sparks another Covid outbreak... I will have a whole lot of time to work on my game. Not exactly how I wanted to get that time, but hey I'm a glass is half full... of RM kind of guy. :LZSwink:
A video once in a while won't hurt.
Have a craving for a Nesquik milkshake. No idea why. Haven't had one since I was a kid. lol. I remember them kinda tasting nice, but also leaving a lot of nasty powder at the bottom of the cup.
The more I think about it, the weirdest part of going to work post-virus will probably be getting used to seeing my coworkers' mouths again. :LZYshock:

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