- Joined
- May 5, 2013
- Messages
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I'm trying to make a skill for an enemy that will allow it to steal gold from the player.
What I've tried doing is making a skill that runs a Common Event, which Sets a variable to a random number between 1 and 50 (this is early-game, so I don't want them to steal too much gold), then Decreases Gold by the value set in that variable.
That's it. And the only operation that the skill runs is that Common Event.
Problem is... the game crashes when I try and use it...
So... is this a problem with the battle system (Yami's CTB system) or am I doing something wrong here? I also need some way to make it display a message at the top of the screen like normal skill information that will tell you how much gold was stolen.
What I've tried doing is making a skill that runs a Common Event, which Sets a variable to a random number between 1 and 50 (this is early-game, so I don't want them to steal too much gold), then Decreases Gold by the value set in that variable.
That's it. And the only operation that the skill runs is that Common Event.
Problem is... the game crashes when I try and use it...
So... is this a problem with the battle system (Yami's CTB system) or am I doing something wrong here? I also need some way to make it display a message at the top of the screen like normal skill information that will tell you how much gold was stolen.
