- Joined
- Jan 30, 2020
- Messages
- 12
- Reaction score
- 2
- First Language
- French
- Primarily Uses
- RMMV
Hello guys.
Once I tought "wow it would be cool to make my own game".
I decided to go with RMMV there was a sweet offer on it.
After many arguments with all the gamers in my head, we agreed on a class system that would be similar to Golden Sun's.
The game I have in mind would have object that would act like the djinns in Golden Sun
There are multiple types of djinns, that acts as a separate kind of equipment as the weapons and armors. The class of your hero is decided with the combination of djinns he has equipped.
So for example if he has one fire djinn, he is an arsonist, but if he has two, he turns into pyromancer.
In my game, the "djinns" would be my only equipment.
I've been trying to get a similar system to run in RMMV.
There is a plugin that does exactly that but it's for VX ACE.
I was at first looking for a script that would make the class change depending on your set of equipment, but couldn't find anything usable.
During my quest for script I found VE_EquipSet (https://victorenginescripts.wordpress.com/rpg-maker-mv/equip-set/)
This plugin allows to create set of equipment, that is almost perfect but the problem here is that it changes the state of your hero, and not his class.
So I'm stuck here.
Maybe there is some plugins combinations I didn't think of ?
Maybe I could make a state change the class of a hero ?
I have zero experience in JS but maybe the VE script is editable to make the Set change the class ?
Any thought on this would be appreciated
Thanks for your interest.
Once I tought "wow it would be cool to make my own game".
I decided to go with RMMV there was a sweet offer on it.
After many arguments with all the gamers in my head, we agreed on a class system that would be similar to Golden Sun's.
The game I have in mind would have object that would act like the djinns in Golden Sun
There are multiple types of djinns, that acts as a separate kind of equipment as the weapons and armors. The class of your hero is decided with the combination of djinns he has equipped.
So for example if he has one fire djinn, he is an arsonist, but if he has two, he turns into pyromancer.
In my game, the "djinns" would be my only equipment.
I've been trying to get a similar system to run in RMMV.
There is a plugin that does exactly that but it's for VX ACE.
I was at first looking for a script that would make the class change depending on your set of equipment, but couldn't find anything usable.
During my quest for script I found VE_EquipSet (https://victorenginescripts.wordpress.com/rpg-maker-mv/equip-set/)
This plugin allows to create set of equipment, that is almost perfect but the problem here is that it changes the state of your hero, and not his class.
So I'm stuck here.
Maybe there is some plugins combinations I didn't think of ?
Maybe I could make a state change the class of a hero ?
I have zero experience in JS but maybe the VE script is editable to make the Set change the class ?
Any thought on this would be appreciated
Thanks for your interest.






