While that would be ideal, the engine doesn't know about that.Ok intersting you 2.
I thought the Interpreter irretates through all the Events Every Frame in any case?
If that is true an extra update while switch change would be strange, because it would be checked in the next frame anyways!(?).
The logic is simple
1. Change Switch Value2. Tell engine that things need to be refreshedIt doesn't know anything about whether it's going to be called again in the near-future.As far as the engine is concerned, if a switch has changed, it wants to know that ASAP so it can update things accordingly so things are consistent for the player.
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