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My real name is Xavier, and I'm a game developer (ActionScript, C#, Haxe) based in Copenhagen, Denmark. I've been working in games professionally for 5 years, first at a social game studio for tweens and now at a studio making a World War II FPS+strategy game. I'm primarily a frontend programmer, and naturally have some knowledge and experience in UI and UX as well.

Around 10 years ago, I was working on a game in RMXP and got pretty far with scripting it as I liked. Unfortunately the project files were lost, so I was unable to finish it. But that experience with RMXP was a good foundation for VX Ace, which I'm currently using to make a game in the same series. I'll make a separate post for that game :)

I'm getting back into RPG Maker because, like everybody else here, I grew up on a wonderful diet of RPG's! And since I've been primarily programming for years, I'm thirsting to get into the creative design sides of making a game: mechanics, skills, story, levels, and direction. And RM is perfect for that!

Looking forward to talking with y'all, learning and hopefully contributing as well :)

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He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

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