As I am finishing up the last touches of my game demo I have started working on a survey that hopefully the player will take a look at after they have finished the demo. I want it to be free from yes/no questions so that the individual players thought becomes apparent. I am thinking 3-4 questions so that the survey will not be too much of a hassle to fill out. The only question I have decided on so far is:
When did you stop playing the demo, and why?
Letting the player answer anything from "I stopped because the demo ended" to "I played for five minutes and stopped because I did not find it very enjoyable".
Do any of you guys have any suggestions for questions that will bring out informative answers from the player in order to improve on the game? Have any of you done anything like this before? If so, did you receive informative and honest responses?
When did you stop playing the demo, and why?
Letting the player answer anything from "I stopped because the demo ended" to "I played for five minutes and stopped because I did not find it very enjoyable".
Do any of you guys have any suggestions for questions that will bring out informative answers from the player in order to improve on the game? Have any of you done anything like this before? If so, did you receive informative and honest responses?


