- Joined
- Jun 21, 2015
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- Polish
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"Good VS Evil: The Fateful Curse" is a Sidescroller Arcade Shooter game with RPG elements.
Two regal sisters were ruling the land of Erpegia together. They were keeping the peace for all the land.
However, one fateful day the peace was broken. Chaos Master Snix has cursed the younger sister making her evil.
The older sister had no idea what happened and was trying to stop her, but with no results.
The only solution was to use magic and banish the evil sister. However, during that process some of the residents were cursed by the evil sister.
. . . And Good and Evil sides were created . . .
Many years later the Castle of Benevolence is under attack.
The older sister loses hope for return of her younger sister and decides to end this once and for all.
. . . And the final battle is about to begin . . .
Spoiler
Title Screen
Chapter Select Menu
Opening Cutscene
Castle of Benevolence
Gameplay! (Tiny Spoilers!)
Title Screen
Chapter Select Menu
Opening Cutscene
Castle of Benevolence
Gameplay! (Tiny Spoilers!)
● Completely unique gameplay (as for RPG Maker)
● Challenging gameplay (Some 'Bullethell')
● RPG Elements like Spells and Levels
● Very high amount of custom content (almost RTP free)
● Gameplay purely scripted
● Convenient Autosave
● Chapter Selection
● Tons of my silly pixel art (made in hurry) =3
Spoiler
Produced by
Rikifive
Character Sprites
Good mascot sprite in-game (animated)
by Nirwanda
Evil mascot sprite in-game (animated)
by Nirwanda
Good mascot sprite by hiddenone
_elvenheart
AceOfAces_Mod
Avery
Banks
Banquo
cabfe
Candacis
ChibiGood
CorneredCosmos
Danteus
EternalShadow
GeorgeTheUnseen
hiddenone
Hollow 1977
Idril
KockaAdmiralac
Milennin
mjshi
Ms Littlefish
Nirwanda
Rikifive
Ruby
Silent Darkness
Silver Wishes
slimmmeiske2
SOC
T.bit
Graphics
Rikifive
Flag tiles/sprites by hiddenone
RPG Maker Web Forums
Enterbrain
Music
"Drifting Through Space"
by Darren Curtis
"Pure of Heart"
by Geoff Moore
"The Heart is Not Blind"
by Ms Littlefish
"Glory Eternal"
by Darren Curtis
"Fare Thee Well Piano Solo"
by Darren Curtis
"The Final Stand"
by Darren Curtis
"Banners Up!"
by Ms Littlefish
"The Resistance"
by Darren Curtis
"Returning Memories"
by Darren Curtis
Sound Effects
Rikifive
Enterbrain
Music Effects
Enterbrain
Hasbro (My Little Pony)
Scripts
Rikifive
Galv
Moghunter
KilloZapit
Zerbu
TDS
Developer Tool Scrips
Hime Works
"Data Backup"
Special Thanks
Nirwanda
for making animated character sprites
and support
Darren Curtis
for many great tracks!
Ex members of Team Good
for resources, help and fun!
Ex members of Team Evil
for fun!
RPG Maker Web Forums
for that awesome event!
Produced by
Rikifive
Character Sprites
Good mascot sprite in-game (animated)
by Nirwanda
Evil mascot sprite in-game (animated)
by Nirwanda
Good mascot sprite by hiddenone
_elvenheart
AceOfAces_Mod
Avery
Banks
Banquo
cabfe
Candacis
ChibiGood
CorneredCosmos
Danteus
EternalShadow
GeorgeTheUnseen
hiddenone
Hollow 1977
Idril
KockaAdmiralac
Milennin
mjshi
Ms Littlefish
Nirwanda
Rikifive
Ruby
Silent Darkness
Silver Wishes
slimmmeiske2
SOC
T.bit
Graphics
Rikifive
Flag tiles/sprites by hiddenone
RPG Maker Web Forums
Enterbrain
Music
"Drifting Through Space"
by Darren Curtis
"Pure of Heart"
by Geoff Moore
"The Heart is Not Blind"
by Ms Littlefish
"Glory Eternal"
by Darren Curtis
"Fare Thee Well Piano Solo"
by Darren Curtis
"The Final Stand"
by Darren Curtis
"Banners Up!"
by Ms Littlefish
"The Resistance"
by Darren Curtis
"Returning Memories"
by Darren Curtis
Sound Effects
Rikifive
Enterbrain
Music Effects
Enterbrain
Hasbro (My Little Pony)
Scripts
Rikifive
Galv
Moghunter
KilloZapit
Zerbu
TDS
Developer Tool Scrips
Hime Works
"Data Backup"
Special Thanks
Nirwanda
for making animated character sprites
and support
Darren Curtis
for many great tracks!
Ex members of Team Good
for resources, help and fun!
Ex members of Team Evil
for fun!
RPG Maker Web Forums
for that awesome event!

Filesize: 31.5 MB
RTP Requirement: No
Known Issues: Dekita's Heavily Optimized Input System can sometimes throw an error, however the game seems to be working perfectly.
(This is not my fault - the same issue was happening with any other project I've tried with this system)
(This issue was reported to the author of this system)
Version History:
Spoiler
Version 1.0.2
- Added 'Autofire' - You can fully focus on dodging bullets now. (Your keyboard can relax)
- Removed 'Bullet Limit' - You may now shot as fast as you want, without any limits!
Version 1.0.1
- Added credit to Dekita, because for some reason I forgot to do so, sorry!
- Fixed damage dealt to boss from normal attack - it was set to deal 1 damage per bullet
no matter on character level - it is set to deal damage according to the Game Manual,
so that means, that the final boss will be quicker to defeat
- Boss's firing rate has been slightly increased to make it more difficult
- Boss HP bar position has been lowered
- Boss is shooting projectiles from his (her) hand, not from 'OUT OF NOWHERE!' anymore
- Improved grammar in dialogues, because they were made in hurry (thanks to Nirwanda)
- Added something else to credits
- Updated Game Manual (in-post) - Mana Recovery Rate information was added
Version 1.0.2
- Added 'Autofire' - You can fully focus on dodging bullets now. (Your keyboard can relax)
- Removed 'Bullet Limit' - You may now shot as fast as you want, without any limits!
Version 1.0.1
- Added credit to Dekita, because for some reason I forgot to do so, sorry!
- Fixed damage dealt to boss from normal attack - it was set to deal 1 damage per bullet
no matter on character level - it is set to deal damage according to the Game Manual,
so that means, that the final boss will be quicker to defeat
- Boss's firing rate has been slightly increased to make it more difficult
- Boss HP bar position has been lowered
- Boss is shooting projectiles from his (her) hand, not from 'OUT OF NOWHERE!' anymore
- Improved grammar in dialogues, because they were made in hurry (thanks to Nirwanda)
- Added something else to credits
- Updated Game Manual (in-post) - Mana Recovery Rate information was added
Note: I plan to add Game Manual to game in future.
Spoiler
In this section you can find some useful information to be introduced into the game.
Controls:
Arrow Keys: Move
Z: Default shot
X: Cast Fireball
A: Cast Healing
Shift: Cast Spread Shot
Space: Cast Nova
Control: PAUSE
Magic:
Mana is slowly regenerating all the time, it is regenerated faster with each character level. The Mana Regeneration Rate is:
MP Regeneration Rate = 60 / (30 - character level * 3) per second
Level 1: ~2.2 MP / sec
Level 2: 2.5 MP / sec
Level 3: ~2.9 MP / sec
Level 4: ~3.3 MP / sec
Level 5: 4 MP / sec
Spells:
Default Shot
Standard spell; Small bullets dealing weak damage. Their power and amount increases with level.
Level 1: 1 bullet | 1 damage / bullet
Level 2: 2 bullets | 1 damage / bullet
Level 3: 3 bullets | 1 damage / bullet
Level 4: 2 bullets with increased size | 2 damage / bullet
Level 5: 3 bullets with increased size | 2 damage / bullet
Fireball
A basic magical fireball with low MP cost. Bigger projectile dealing heavy damage.
Damage: 15
Mana Cost: 10
Healing
A spell, that recovers health.
Recovers:
x 1
Mana Cost: 100
Requirement: Level 2
Spread Shot
A strong spell, that throws fire projectiles around the caster. A wide attack dealing moderate damage.
Projectiles: 20
Damage: 5 / projectile
Mana Cost: 15
Requirement: Level 3
Nova
A powerful spell that blasts all enemies and projectiles. Clears the area around the caster dealing mega damage.
Damage: 180 / second
Special: Blocks enemy bullets
Mana Cost: 150
Requirement: Level 5
Enemies:
Bat | Health: 4
Imp | Health: 8
Dragon | Health: 14
Ghost | Health: 22
Shadow Creature | Health: 30
In this section you can find some useful information to be introduced into the game.
Controls:
Arrow Keys: Move
Z: Default shot
X: Cast Fireball
A: Cast Healing
Shift: Cast Spread Shot
Space: Cast Nova
Control: PAUSE
Magic:
Mana is slowly regenerating all the time, it is regenerated faster with each character level. The Mana Regeneration Rate is:
MP Regeneration Rate = 60 / (30 - character level * 3) per second
Level 1: ~2.2 MP / sec
Level 2: 2.5 MP / sec
Level 3: ~2.9 MP / sec
Level 4: ~3.3 MP / sec
Level 5: 4 MP / sec
Spells:
Standard spell; Small bullets dealing weak damage. Their power and amount increases with level.
Level 1: 1 bullet | 1 damage / bullet
Level 2: 2 bullets | 1 damage / bullet
Level 3: 3 bullets | 1 damage / bullet
Level 4: 2 bullets with increased size | 2 damage / bullet
Level 5: 3 bullets with increased size | 2 damage / bullet
A basic magical fireball with low MP cost. Bigger projectile dealing heavy damage.
Damage: 15
Mana Cost: 10
A spell, that recovers health.
Recovers:
Mana Cost: 100
Requirement: Level 2
A strong spell, that throws fire projectiles around the caster. A wide attack dealing moderate damage.
Projectiles: 20
Damage: 5 / projectile
Mana Cost: 15
Requirement: Level 3
A powerful spell that blasts all enemies and projectiles. Clears the area around the caster dealing mega damage.
Damage: 180 / second
Special: Blocks enemy bullets
Mana Cost: 150
Requirement: Level 5
Enemies:
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