Got a problem with Yami's equipment learning engine

deathsia

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http://forums.rpgmakerweb.com/index.php?/topic/6799-equipment-learning/

Whenever I have line 112 set to true I get a nilclass error on line 757.

If it's set to false no errors occur and it works as normal from what i can tell but I want it so the player can see the status of how long it takes for them to learn the skill.

Is there a specific setting I need to use or a part of the script I need to edit?

Help would be great.
 

Shaz

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Can't find the script.


What is line 112? Is it just to enable/disable the script?
 

Engr. Adiktuzmiko

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1) Please show the complete error report


2) Since symphonyan is down, maybe you can post the script or at least those lines (the set-up plus whatever line the error points to)
 

deathsia

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Can't find the script.

What is line 112? Is it just to enable/disable the script?
1) Please show the complete error report

2) Since symphonyan is down, maybe you can post the script or at least those lines (the set-up plus whatever line the error points to)
https://github.com/suppayami/rmvxa-collection/blob/master/Equipments%20Learning.rb

Found an alternate link to the script.

The following image is a FULL BACK TRACE thanks to a debuging script I'm using atm.

Hopefully this will give you ample information as to what's wrong.



As a sidenote if a fix to this is creating a patch using a alias method, I MIGHT be able to code it myself, I've been studying the RGSS3 script code thanks to a tutorial I found and I have a basic grasp on what defs, modules, and aliasing does and how to do it. However I'll need a step-by-step walk through on what exactly I need to alias and any extra methods I may need to add.
 
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Engr. Adiktuzmiko

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Do you have any other script for the equipment menu? coz it might be a compatibility problem...
 

deathsia

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Do you have any other script for the equipment menu? coz it might be a compatibility problem...
*double checks her script set up*

Wait a second.....

*moves the script UNDER yami's core script engine and everything works just fine*

*attempts to stiffle laughing and fails miserably*

HAHAHAHAHA! I am SUCH AN AIRHEAD!!!XD It was becuase I didn't put the script under yami's core engine!

You can close this thread now, problem's fixed.

I would have never thought to double check script positioning if you hadn't asked if another script was conflicting with it so thanks! :3
 

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