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Working on a game that I'd like to do a 'screen ghosting' effect/glitch, where I take a snap of the present scene (aka 'taking a screenshot'), lower the snap's alpha, and place it at a random small amount of offset for a short period of time before I destroy it. Unfortunately, Bitmap.snap is incredibly heavily burdensome (135ms!!!) and so it just can't work for real-time purposes.
You can see the effect in motion in RPG Maker VXA here:
Is there any way to ask PIXI.JS for its last rendered screen, or a faster method to grab the screen -- really, anything that would allow me to accomplish the above? I've considered doing a shader - but I know nothing about shaders or how to implement them in RPG Maker MV.
Any and all suggestions are welcome.
You can see the effect in motion in RPG Maker VXA here:
Is there any way to ask PIXI.JS for its last rendered screen, or a faster method to grab the screen -- really, anything that would allow me to accomplish the above? I've considered doing a shader - but I know nothing about shaders or how to implement them in RPG Maker MV.
Any and all suggestions are welcome.
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